Difference between revisions of "User:Jesse Barnett/lsl.properties"

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(New page: # Define SciTE settings for LSL (Linden Scripting Language, see http://secondlife.com) # Customed by Jesse Barnett 1/27/08 # Based on lsl.properties files by Ezhar Fairlight & Strife Onizu...)
 
m (Replaced ancient and deprecated <lsl> tag with the modern <syntaxhighlight>, using the `bash` syntax — which gives reasonable results.)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<syntaxhighlight lang="bash"># lsl.properties
# Define SciTE settings for LSL (Linden Scripting Language, see http://secondlife.com)
# Define SciTE settings for LSL (Linden Scripting Language, see http://secondlife.com)
# Customed by Jesse Barnett 1/27/08
# Customed by Jesse Barnett 1/27/08
Line 12: Line 13:


# LSL Wiki online help
# LSL Wiki online help
#command.help.$(file.patterns.lsl)="http://lslwiki.net/lslwiki/wakka.php?wakka=$(CurrentWord)"
command.help.$(file.patterns.esl)="$(SciteDefaultHome)\Plugins\lslwm 7-7-7\$(CurrentWord).htm"
command.help.$(file.patterns.lsl)="$(SciteDefaultHome)\Plugins\lslwm 7-7-7\$(CurrentWord).htm"
command.help.$(file.patterns.lsl)="$(SciteDefaultHome)\Plugins\lslwm 7-7-7\$(CurrentWord).htm"
command.help.$(file.patterns.lsl)="$(SciteDefaultHome)\Plugins\lslwm 7-7-7\$(CurrentWord).htm"
command.help.subsystem.$(file.patterns.esl)=2
command.help.subsystem.$(file.patterns.lsl)=2
command.help.subsystem.$(file.patterns.lsl)=2


Line 256: Line 259:
# Braces are only matched in operator style
# Braces are only matched in operator style
braces.cpp.style=10
braces.cpp.style=10
</syntaxhighlight>

Latest revision as of 03:44, 2 February 2023

# lsl.properties
# Define SciTE settings for LSL (Linden Scripting Language, see http://secondlife.com)
# Customed by Jesse Barnett 1/27/08
# Based on lsl.properties files by Ezhar Fairlight & Strife Onizuka

abbreviations.*.esl=$(SciteDefaultHome)/lsl_abbrev.properties
abbreviations.*.lsl=$(SciteDefaultHome)/lsl_abbrev.properties

file.patterns.lsl=*.lsl;*.esl;*.wsl
lexer.$(file.patterns.lsl)=cpp

filter.cpp=LSL (lsl esl)|$(file.patterns.lsl)|

# LSL Wiki online help
#command.help.$(file.patterns.lsl)="http://lslwiki.net/lslwiki/wakka.php?wakka=$(CurrentWord)"
command.help.$(file.patterns.esl)="$(SciteDefaultHome)\Plugins\lslwm 7-7-7\$(CurrentWord).htm"
command.help.$(file.patterns.lsl)="$(SciteDefaultHome)\Plugins\lslwm 7-7-7\$(CurrentWord).htm"
command.help.subsystem.$(file.patterns.esl)=2
command.help.subsystem.$(file.patterns.lsl)=2

# ESL files use the C preprocessor (Hugh Perkins)
# set to 0 to strip comments (smaller LSL output, useful if your'e hitting the 64kb limit)
NO_STRIP_COMMENT=1

if NO_STRIP_COMMENT
	esl.strip.comment=/C

command.clipboard="$(SciteDefaultHome)\Plugins\clipboard.exe"
command.compile="C:\Program Files\Microsoft Visual Studio 8\VC\bin\cl.exe"
command.lslint="$(SciteDefaultHome)\Plugins\lslint.exe"
command.indent="$(SciteDefaultHome)\Plugins\indent.exe"
#LSLEditor will not open if there are any spaces in the path
#Example: C:\Program Files\lsleditor-beta\LsLEditor-beta.exe will not work
command.lsleditor=C:\lsleditor-beta\LsLEditor-beta.exe
command.scite="$(SciteDefaultHome)\scite.exe"
command.stripper="$(SciteDefaultHome)\Plugins\stripper.exe"

command.2.*.lsl=$(command.clipboard) "$(FileNameExt)"
command.name.2.*.lsl=F5 Clipboard
command.shortcut.2.*.lsl=F5
command.save.before.2.*.lsl=1

command.2.*.esl=$(command.clipboard) "$(FileNameExt)"
command.name.2.*.esl=F5 Clipboard
command.shortcut.2.*.esl=F5
command.save.before.2.*.esl=1

command.3.*.esl=$(command.lslint) "$(FileNameExt)"
command.name.3.*.esl=F6 Check Syntax
command.shortcut.3.*.esl=F6
command.save.before.3.*.esl=1

command.3.*.lsl=$(command.lslint) "$(FileNameExt)"
command.name.3.*.lsl=F6 Check Syntax
command.shortcut.3.*.lsl=F6
command.save.before.3.*.lsl=1

command.4.*.esl=cmd /c "$(command.indent) "$(FileNameExt)" -bbo -br -brs -c0 -cd0 -ci4 -cli0 -cp33 -di4 -hnl -i4 -l120 -lc120 -nbad -nbap -nbc -ncdb -ncdw -nce -npcs -nprs -npsl -nss -saf -sai -saw -sc -sob -ts4""
command.name.4.*.esl=F7 Indent
command.save.before.4.*.esl=1
command.shortcut.4.*.esl=F7

command.4.*.lsl=cmd /c "$(command.indent) "$(FileNameExt)" -bbo -br -brs -c0 -cd0 -ci4 -cli0 -cp33 -di4 -hnl -i4 -l120 -lc120 -nbad -nbap -nbc -ncdb -ncdw -nce -npcs -nprs -npsl -nss -saf -sai -saw -sc -sob -ts4""
command.name.4.*.lsl=F7 Indent
command.save.before.4.*.lsl=1
command.shortcut.4.*.lsl=F7

command.5.*.esl=cmd /c $(command.lsleditor) "$(FileName).esl"
command.name.5.*.esl=F8 Open in LSLEditor
command.shortcut.5.*.esl=F8
command.save.before.5.*.esl=1

command.5.*.lsl=cmd /c $(command.lsleditor) "$(FileName).lsl"
command.name.5.*.lsl=F8 Open in LSLEditor
command.shortcut.5.*.lsl=F8
command.save.before.5.*.lsl=1

command.6.*.esl=cmd.exe /c "$(command.compile) /X /u $(esl.strip.comment) /Tc"$(FileNameExt)" /EP > "$(FileName).wsl" && $(command.stripper) "$(FileName).wsl" "$(FileName).lsl" && del "$(FileName).wsl" && $(command.scite) "$(FileName).lsl""
command.name.6.*.esl=F9 Compile
command.shortcut.6.*.esl=F9
command.save.before.6.*.esl=1

# Preprocessor settings
preprocessor.symbol.$(file.patterns.cpp)=#
preprocessor.start.$(file.patterns.cpp)=if ifdef ifndef
preprocessor.middle.$(file.patterns.cpp)=else elif
preprocessor.end.$(file.patterns.cpp)=endif

# standard keywords, types and states
keywords.$(file.patterns.lsl)=default state \
integer float string key vector rotation list \
for do while if else jump return

# events, constants and functions
keywords2.$(file.patterns.lsl)=default state integer float string key vector rotation list\
at_rot_target at_target attach changed collision collision_end collision_start control dataserver email http_response land_collision \
land_collision_end land_collision_start link_message listen money moving_end moving_start no_sensor not_at_rot_target not_at_target \
object_rez on_rez remote_data run_time_permissions sensor state_entry state_exit timer touch touch_end touch_start ACTIVE AGENT \
AGENT_ALWAYS_RUN AGENT_ATTACHMENTS AGENT_AWAY AGENT_BUSY AGENT_CROUCHING AGENT_FLYING AGENT_IN_AIR \
AGENT_MOUSELOOK AGENT_ON_OBJECT AGENT_SCRIPTED AGENT_SITTING AGENT_TYPING AGENT_WALKING ALL_SIDES ANIM_ON \
ATTACH_BACK ATTACH_BELLY ATTACH_CHEST ATTACH_CHIN ATTACH_HEAD ATTACH_LEAR ATTACH_LEYE ATTACH_LFOOT \
ATTACH_LHAND ATTACH_LHIP ATTACH_LLARM ATTACH_LLLEG ATTACH_LPEC ATTACH_LSHOULDER ATTACH_LUARM ATTACH_LULEG \
ATTACH_MOUTH ATTACH_NOSE ATTACH_PELVIS ATTACH_REAR ATTACH_REYE ATTACH_RFOOT ATTACH_RHAND ATTACH_RHIP \
ATTACH_RLARM ATTACH_RLLEG ATTACH_RPEC ATTACH_RSHOULDER ATTACH_RUARM ATTACH_RULEG CAMERA_ACTIVE \
CAMERA_BEHINDNESS_ANGLE CAMERA_BEHINDNESS_LAG CAMERA_DISTANCE CAMERA_FOCUS CAMERA_FOCUS_LAG \
CAMERA_FOCUS_LOCKED CAMERA_FOCUS_OFFSET CAMERA_FOCUS_THRESHOLD CAMERA_PITCH CAMERA_POSITION \
CAMERA_POSITION_LAG CAMERA_POSITION_LOCKED CAMERA_POSITION_THRESHOLD CHANGED_ALLOWED_DROP CHANGED_COLOR \
CHANGED_INVENTORY CHANGED_LINK CHANGED_OWNER CHANGED_REGION CHANGED_SCALE CHANGED_SHAPE CHANGED_TELEPORT \
CHANGED_TEXTURE CONTROL_BACK CONTROL_DOWN CONTROL_FWD CONTROL_LBUTTON CONTROL_LEFT CONTROL_ML_LBUTTON \
CONTROL_RIGHT CONTROL_ROT_LEFT CONTROL_ROT_RIGHT CONTROL_UP DATA_BORN DATA_NAME DATA_ONLINE DATA_RATING \
DATA_SIM_POS DATA_SIM_RATING DATA_SIM_STATUS DEBUG_CHANNEL DEG_TO_RAD EOF FALSE HTTP_BODY_MAXLENGTH \
HTTP_BODY_TRUNCATED HTTP_METHOD HTTP_MIMETYPE INVENTORY_ALL INVENTORY_ANIMATION INVENTORY_BODYPART \
INVENTORY_CLOTHING INVENTORY_GESTURE INVENTORY_LANDMARK INVENTORY_NONE INVENTORY_NOTECARD INVENTORY_OBJECT \
INVENTORY_SCRIPT INVENTORY_SOUND INVENTORY_TEXTURE LAND_LARGE_BRUSH LAND_LEVEL LAND_LOWER LAND_MEDIUM_BRUSH \
LAND_NOISE LAND_RAISE LAND_REVERT LAND_SMALL_BRUSH LAND_SMOOTH LINK_ALL_CHILDREN LINK_ALL_OTHERS LINK_ROOT \
LINK_SET LINK_THIS LIST_STAT_GEOMETRIC_MEAN LIST_STAT_MAX LIST_STAT_MEAN LIST_STAT_MEDIAN LIST_STAT_MIN \
LIST_STAT_NUM_COUNT LIST_STAT_RANGE LIST_STAT_STD_DEV LIST_STAT_SUM LIST_STAT_SUM_SQUARES LOOP MASK_BASE \
MASK_EVERYONE MASK_GROUP MASK_NEXT MASK_OWNER NULL_KEY PARCEL_FLAG_ALLOW_CREATE_OBJECTS \
PARCEL_FLAG_ALLOW_DAMAGE PARCEL_FLAG_ALLOW_FLY PARCEL_FLAG_ALLOW_LANDMARK PARCEL_FLAG_ALLOW_SCRIPTS \
PARCEL_FLAG_ALLOW_TERRAFORM PARCEL_FLAG_LOCAL_SOUND_ONLY PARCEL_FLAG_USE_ACCESS_GROUP \
PARCEL_FLAG_USE_ACCESS_LIST PARCEL_FLAG_USE_BAN_LIST PARCEL_FLAG_USE_LAND_PASS_LIST PARCEL_MEDIA_COMMAND_AGENT \
PARCEL_MEDIA_COMMAND_AUTO_ALIGN PARCEL_MEDIA_COMMAND_LOOP PARCEL_MEDIA_COMMAND_PAUSE \
PARCEL_MEDIA_COMMAND_PLAY PARCEL_MEDIA_COMMAND_STOP PARCEL_MEDIA_COMMAND_TEXTURE PARCEL_MEDIA_COMMAND_TIME \
PARCEL_MEDIA_COMMAND_UNLOAD PARCEL_MEDIA_COMMAND_URL PASSIVE PAY_DEFAULT PAY_HIDE PERM_ALL PERM_COPY \
PERM_MODIFY PERM_MOVE PERM_TRANSFER PERMISSION_ATTACH PERMISSION_CHANGE_LINKS PERMISSION_CONTROL_CAMERA \
PERMISSION_DEBIT PERMISSION_TAKE_CONTROLS PERMISSION_TRACK_CAMERA PERMISSION_TRIGGER_ANIMATION PI PI_BY_TWO \
PING_PONG PRIM_BUMP_BARK PRIM_BUMP_BLOBS PRIM_BUMP_BRICKS PRIM_BUMP_BRIGHT PRIM_BUMP_CHECKER PRIM_BUMP_CONCRETE \
PRIM_BUMP_DARK PRIM_BUMP_DISKS PRIM_BUMP_GRAVEL PRIM_BUMP_LARGETILE PRIM_BUMP_NONE PRIM_BUMP_SHINY \
PRIM_BUMP_SIDING PRIM_BUMP_STONE PRIM_BUMP_STUCCO PRIM_BUMP_SUCTION PRIM_BUMP_TILE PRIM_BUMP_WEAVE \
PRIM_BUMP_WOOD PRIM_CAST_SHADOWS PRIM_COLOR PRIM_FLEXIBLE PRIM_FULLBRIGHT PRIM_HOLE_CIRCLE PRIM_HOLE_DEFAULT \
PRIM_HOLE_SQUARE PRIM_HOLE_TRIANGLE PRIM_MATERIAL PRIM_MATERIAL_FLESH PRIM_MATERIAL_GLASS PRIM_MATERIAL_LIGHT \
PRIM_MATERIAL_METAL PRIM_MATERIAL_PLASTIC PRIM_MATERIAL_RUBBER PRIM_MATERIAL_STONE PRIM_MATERIAL_WOOD \
PRIM_PHANTOM PRIM_PHYSICS PRIM_POINT_LIGHT PRIM_POSITION PRIM_ROTATION PRIM_SHINY_HIGH PRIM_SHINY_LOW \
PRIM_SHINY_MEDIUM PRIM_SHINY_NONE PRIM_SIZE PRIM_TEMP_ON_REZ PRIM_TEXGEN PRIM_TEXGEN_DEFAULT PRIM_TEXGEN_PLANAR \
PRIM_TEXTURE PRIM_TYPE PRIM_TYPE_BOX PRIM_TYPE_CYLINDER PRIM_TYPE_PRISM PRIM_TYPE_RING PRIM_TYPE_SPHERE \
PRIM_TYPE_TORUS PRIM_TYPE_TUBE PSYS_PART_BOUNCE_MASK PSYS_PART_EMISSIVE_MASK PSYS_PART_END_ALPHA \
PSYS_PART_END_COLOR PSYS_PART_END_SCALE PSYS_PART_FLAGS PSYS_PART_FOLLOW_SRC_MASK \
PSYS_PART_FOLLOW_VELOCITY_MASK PSYS_PART_INTERP_COLOR_MASK PSYS_PART_INTERP_SCALE_MASK PSYS_PART_MAX_AGE \
PSYS_PART_START_ALPHA PSYS_PART_START_COLOR PSYS_PART_START_SCALE PSYS_PART_TARGET_LINEAR_MASK \
PSYS_PART_TARGET_POS_MASK PSYS_PART_WIND_MASK PSYS_SRC_ACCEL PSYS_SRC_ANGLE_BEGIN PSYS_SRC_ANGLE_END \
PSYS_SRC_BURST_PART_COUNT PSYS_SRC_BURST_RADIUS PSYS_SRC_BURST_RATE PSYS_SRC_BURST_SPEED_MAX \
PSYS_SRC_BURST_SPEED_MIN PSYS_SRC_INNERANGLE PSYS_SRC_MAX_AGE PSYS_SRC_OMEGA PSYS_SRC_OUTERANGLE \
PSYS_SRC_PATTERN PSYS_SRC_PATTERN_ANGLE PSYS_SRC_PATTERN_ANGLE_CONE PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY \
PSYS_SRC_PATTERN_DROP PSYS_SRC_PATTERN_EXPLODE PSYS_SRC_TARGET_KEY PSYS_SRC_TEXTURE PUBLIC_CHANNEL \
RAD_TO_DEG REGION_FLAG_ALLOW_DAMAGE REGION_FLAG_ALLOW_DIRECT_TELEPORT REGION_FLAG_BLOCK_FLY \
REGION_FLAG_BLOCK_TERRAFORM REGION_FLAG_DISABLE_COLLISIONS REGION_FLAG_DISABLE_PHYSICS REGION_FLAG_FIXED_SUN \
REGION_FLAG_SANDBOX REMOTE_DATA_CHANNEL REMOTE_DATA_REPLY REMOTE_DATA_REQUEST REVERSE ROTATE SCALE SCRIPTED \
SMOOTH SQRT2 STATUS_BLOCK_GRAB STATUS_CAST_SHADOWS STATUS_DIE_AT_EDGE STATUS_PHANTOM STATUS_PHYSICS \
STATUS_RETURN_AT_EDGE STATUS_ROTATE_X STATUS_ROTATE_Y STATUS_ROTATE_Z STATUS_SANDBOX TRUE TWO_PI TYPE_FLOAT \
TYPE_INTEGER TYPE_INVALID TYPE_KEY TYPE_ROTATION TYPE_STRING TYPE_VECTOR VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY \
VEHICLE_ANGULAR_DEFLECTION_TIMESCALE VEHICLE_ANGULAR_FRICTION_TIMESCALE VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE \
VEHICLE_ANGULAR_MOTOR_DIRECTION VEHICLE_ANGULAR_MOTOR_TIMESCALE VEHICLE_BANKING_EFFICIENCY VEHICLE_BANKING_MIX \
VEHICLE_BANKING_TIMESCALE VEHICLE_BUOYANCY VEHICLE_FLAG_CAMERA_DECOUPLED VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT \
VEHICLE_FLAG_HOVER_TERRAIN_ONLY VEHICLE_FLAG_HOVER_UP_ONLY VEHICLE_FLAG_HOVER_WATER_ONLY \
VEHICLE_FLAG_LIMIT_MOTOR_UP VEHICLE_FLAG_LIMIT_ROLL_ONLY VEHICLE_FLAG_MOUSELOOK_BANK \ VEHICLE_FLAG_MOUSELOOK_STEER VEHICLE_FLAG_NO_DEFLECTION_UP VEHICLE_HOVER_EFFICIENCY VEHICLE_HOVER_HEIGHT \
VEHICLE_HOVER_TIMESCALE VEHICLE_LINEAR_DEFLECTION_EFFICIENCY VEHICLE_LINEAR_DEFLECTION_TIMESCALE \
VEHICLE_LINEAR_FRICTION_TIMESCALE VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE VEHICLE_LINEAR_MOTOR_DIRECTION \
VEHICLE_LINEAR_MOTOR_OFFSET VEHICLE_LINEAR_MOTOR_TIMESCALE VEHICLE_REFERENCE_FRAME VEHICLE_TYPE_AIRPLANE \
VEHICLE_TYPE_BALLOON VEHICLE_TYPE_BOAT VEHICLE_TYPE_CAR VEHICLE_TYPE_NONE VEHICLE_TYPE_SLED \ VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY VEHICLE_VERTICAL_ATTRACTION_TIMESCALE ZERO_ROTATION ZERO_VECTOR \
for do while if else jump return \
llAbs llAcos llAddToLandBanList llAddToLandPassList llAdjustSoundVolume llAllowInventoryDrop llAngleBetween llApplyImpulse \
llApplyRotationalImpulse llAsin llAtan2 llAttachToAvatar llAvatarOnSitTarget llAxes2Rot llAxisAngle2Rot llBase64ToInteger llBase64ToString \
llBreakAllLinks llBreakLink llCeil llClearCameraParams llCloseRemoteDataChannel llCloud llCollisionFilter llCollisionSound llCollisionSprite \
llCos llCreateLink llCSV2List llDeleteSubList llDeleteSubString llDetachFromAvatar llDetectedGrab llDetectedGroup llDetectedKey \
llDetectedLinkNumber llDetectedName llDetectedOwner llDetectedPos llDetectedRot llDetectedType llDetectedVel llDialog llDie \
llDumpList2String llEdgeOfWorld llEjectFromLand llEmail llEscapeURL llEuler2Rot llFabs llFloor llForceMouselook llFrand llGetAccel \ llGetAgentInfo llGetAgentSize llGetAlpha llGetAndResetTime llGetAnimation llGetAnimationList llGetAttached llGetBoundingBox \
llGetCameraPos llGetCameraRot llGetCenterOfMass llGetColor llGetCreator llGetDate llGetEnergy llGetForce llGetFreeMemory \
llGetGeometricCenter llGetGMTclock llGetInventoryCreator llGetInventoryKey llGetInventoryName llGetInventoryNumber \
llGetInventoryPermMask llGetInventoryType llGetKey llGetLandOwnerAt llGetLinkKey llGetLinkName llGetLinkNumber llGetListEntryType \
llGetListLength llGetLocalPos llGetLocalRot llGetMass llGetNextEmail llGetNotecardLine llGetNumberOfNotecardLines llGetNumberOfPrims \
llGetNumberOfSides llGetObjectDesc llGetObjectMass llGetObjectName llGetObjectPermMask llGetObjectPrimCount llGetOmega llGetOwner \
llGetOwnerKey llGetParcelDetails llGetParcelFlags llGetParcelMaxPrims llGetParcelPrimCount llGetParcelPrimOwners llGetPermissions \
llGetPermissionsKey llGetPos llGetPrimitiveParams llGetRegionCorner llGetRegionFlags llGetRegionFPS llGetRegionName llGetRegionTimeDilation \
llGetRootPosition llGetRootRotation llGetRot llGetScale llGetScriptName llGetScriptState llGetSimulatorHostname llGetStartParameter \
llGetStatus llGetSubString llGetSunDirection llGetTexture llGetTextureOffset llGetTextureRot llGetTextureScale llGetTime llGetTimeOfDay \
llGetTimestamp llGetTorque llGetUnixTime llGetVel llGetWallclock llGiveInventory llGiveInventoryList llGiveMoney llGround llGroundContour \
llGroundNormal llGroundRepel llGroundSlope llHTTPRequest llInsertString llInstantMessage llIntegerToBase64 llKey2Name llList2CSV \
llList2Float llList2Integer llList2Key llList2List llList2ListStrided llList2Rot llList2String llList2Vector llListen llListenControl llListenRemove \
llListFindList llListInsertList llListRandomize llListReplaceList llListSort llListStatistics llLoadURL llLog llLog10 llLookAt llLoopSound \
llLoopSoundMaster llLoopSoundSlave llMapDestination llMD5String llMessageLinked llMinEventDelay llModifyLand llModPow llMoveToTarget \
llOffsetTexture llOpenRemoteDataChannel llOverMyLand llOwnerSay llParcelMediaCommandList llParcelMediaQuery llParseString2List \
llParseStringKeepNulls llParticleSystem llPassCollisions llPassTouches llPlaySound llPlaySoundSlave llPointAt llPow llPreloadSound \
llPushObject llRegionSay llReleaseCamera llReleaseControls llRemoteDataReply llRemoteDataSetRegion llRemoteLoadScriptPin llRemoveFromLandBanList \
llRemoveFromLandPassList llRemoveInventory llRemoveVehicleFlags llRequestAgentData llRequestInventoryData llRequestPermissions \
llRequestSimulatorData llResetOtherScript llResetScript llResetTime llRezAtRoot llRezObject llRot2Angle llRot2Axis llRot2Euler llRot2Fwd \
llRot2Left llRot2Up llRotateTexture llRotBetween llRotLookAt llRotTarget llRotTargetRemove llRound llSameGroup llSay llScaleTexture \
llScriptDanger llSendRemoteData llSensor llSensorRemove llSensorRepeat llSetAlpha llSetBuoyancy llSetCameraAtOffset \
llSetCameraEyeOffset llSetCameraParams llSetColor llSetDamage llSetForce llSetForceAndTorque llSetHoverHeight llSetLinkAlpha \
llSetLinkColor llSetLocalRot llSetObjectDesc llSetObjectName llSetParcelMusicURL llSetPayPrice llSetPos llSetPrimitiveParams \
llSetRemoteScriptAccessPin llSetRot llSetScale llSetScriptState llSetSitText llSetSoundQueueing llSetStatus llSetText llSetTexture \
llSetTextureAnim llSetTimerEvent llSetTorque llSetTouchText llSetVehicleFlags llSetVehicleFloatParam llSetVehicleRotationParam \
llSetVehicleType llSetVehicleVectorParam llShout llSin llSitTarget llSleep llSqrt llStartAnimation llStopAnimation llStopHover llStopLookAt \
llStopMoveToTarget llStopPointAt llStopSound llStringLength llStringToBase64 llSubStringIndex llTakeControls llTan llTarget llTargetOmega \
llTargetRemove llTeleportAgentHome llToLower llToUpper llTriggerSound llTriggerSoundLimited llUnescapeURL llUnSit llVecDist llVecMag \
llVecNorm llVolumeDetect llWater llWhisper llWind llXorBase64StringsCorrect \
ZDRAST_LAST_FUNCTION_PLACEHOLDER

#word.characters.$(file.patterns.lsl)=$(chars.alpha)$(chars.numeric)_
comment.block.cpp=//
comment.block.at.line.start.cpp

statement.indent.$(file.patterns.lsl)=5 default state for do while if else
statement.end.$(file.patterns.lsl=10 ;
statement.lookback.$(file.patterns.lsl)=20

block.start.$(file.patterns.lsl)=10 {
block.end.$(file.patterns.lsl)=10 }

# autocomplete
autocomplete.cpp.ignorecase=1
autocomplete.cpp.start.characters=(
autocomplete.cpp.fillups=(

# calltips
calltip.cpp.ignorecase=0
calltip.cpp.word.characters=_$(chars.alpha)$(chars.numeric)
calltip.cpp.end.definition=)

# Default
style.cpp.32=$(font.base)
# White space
style.cpp.0=fore:#808080
# Block Comment
style.cpp.1=fore:#FF0000,$(font.code.comment.box)
# Line Comment
style.cpp.2=$(colour.code.comment.line),$(font.code.comment.line)
# Doc comment
style.cpp.3=fore:#FF0000,$(font.code.comment.doc)
# Number
style.cpp.4=$(colour.number)
# Keyword
style.cpp.5=$(colour.keyword),bold
# Double quoted string
style.cpp.6=$(colour.string)
# Single quoted string
style.cpp.7=$(colour.char)
# UUIDs (only in IDL)
style.cpp.8=fore:#804080
# Preprocessor
style.cpp.9=$(colour.preproc)
# Operators
style.cpp.10=$(colour.operator),bold
# Identifiers
style.cpp.11=
# End of line where string is not closed
style.cpp.12=fore:#000000,$(font.monospace),back:#E0C0E0,eolfilled
# Verbatim strings for C#
style.cpp.13=fore:#007F00,$(font.monospace),back:#E0FFE0,eolfilled
# Regular expressions for JavaScript
style.cpp.14=fore:#3F7F3F,$(font.monospace),back:#E0F0FF,eolfilled
# Doc Comment Line
style.cpp.15=$(colour.code.comment.doc),$(font.code.comment.doc)
# Keywords2
style.cpp.16=fore:#B00040
# Comment keyword
style.cpp.17=fore:#3060A0,$(font.code.comment.doc)
# Comment keyword error
style.cpp.18=fore:#804020,$(font.code.comment.doc)
# Braces are only matched in operator style
braces.cpp.style=10