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| {{Seal}} | | {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Lighting-and-shadows/ta-p/997819}} |
| Glow is a flashy tool for your special effects palette. Increasing this value creates a glowing colored aura around the selected prim; the color is determined by the prim's color. To alter a prim's glow setting while editing it, go to its Texture tab and set a '''Glow''' value between 0.0 and 1.0.
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| [[Image:kbsd_Firstlook_glow.jpg]]
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| ==Water Glow==
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| You'll also find that the sun and moon now cast dramatic, glowing shimmers on the water!! (Basic Shaders need to be enabled in [[Graphics Preferences Layout|Graphics Preferences]].)
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| [[Image:kbsd_Water_glow_02.jpg]]
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| [[Category:Building Objects]]
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| [[Category:Creators]]
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| [[Category:Menus and Controls]]
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| [[Category:Working with Textures]]
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| [[Category:Knowledge Base]]
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Latest revision as of 09:15, 21 November 2011