Difference between revisions of "PCode"

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(Fix broken template code)
 
(One intermediate revision by one other user not shown)
Line 7: Line 7:
|-
|-
| Prim
| Prim
| {{LSL Hex||9}}
| {{LSL Hex|0x09|9}}
|-
|-
| Avatar
| Avatar
| {{LSL Hex||47}}
| {{LSL Hex|0x2f|47}}
|-
|-
| Grass  
| Grass  
| {{LSL Hex||95}}
| {{LSL Hex|0x5f|95}}
|-
|-
| NewTree  
| NewTree  
| {{LSL Hex||111}}
| {{LSL Hex|0x6f|111}}
|-
|-
| ParticleSystem  
| ParticleSystem  
| {{LSL Hex||143}}
| {{LSL Hex|0x8f|143}}
|-
|-
| Tree  
| Tree  
| {{LSL Hex||255}}
| {{LSL Hex|0xff|255}}
|}
|}

Latest revision as of 07:11, 26 September 2022

Used in ObjectUpdate and ObjectUpdateCompressed messages, a "PCode" byte appears to be used to differentiate types of objects: prims, avatars, and foliage.

Type Hex
Prim 0x09
Avatar 0x2f
Grass 0x5f
NewTree 0x6f
ParticleSystem 0x8f
Tree 0xff