Difference between revisions of "Viewerhelp:Day Cycle Editor"
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{{Help Article | {{Translated Help Article||29 Mar 2010}} | ||
Gives you control over the sky during Second Life's day cycle, used by the basic {{winlink|Environment Editor}}'s '''Time of Day''' slider. Changes made occur locally, meaning ''only you'' see changes. | Gives you control over the sky during Second Life's day cycle, used by the basic {{winlink|Environment Editor}}'s '''Time of Day''' slider. Changes made occur locally, meaning ''only you'' see changes. | ||
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* '''Key Frame''' - Instead of dragging a keyframe, you can specify a precise time of day. | * '''Key Frame''' - Instead of dragging a keyframe, you can specify a precise time of day. | ||
* '''Key Preset''' - Click a keyframe, then choose an existing sky preset; these are created in the {{winlink|Advanced Sky Editor}}.}} | * '''Key Preset''' - Click a keyframe, then choose an existing sky preset; these are created in the {{winlink|Advanced Sky Editor}}.}} | ||
{{UIref | {{UIref |
Latest revision as of 15:59, 6 June 2011
Important: This article has been translated. The translation was imported on 29 Mar 2010. Any changes will require re-export for incremental translation. |
Gives you control over the sky during Second Life's day cycle, used by the basic Environment Editor's Time of Day slider. Changes made occur locally, meaning only you see changes.
For more help, see the Day Cycle Editor video tutorial.
Timeline
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Drag the downward-pointing arrow to scrub through what the day looks like at a given time. Nodes (the "bumps") on the timeline are keyframes which you can drag to set. Each corresponds to a sky preset. As the time of day progresses, the sky "animates" as it interpolates between these keyframes. |
Add Key
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Creates a new keyframe at the the arrow's location. After setting a keyframe, you can change the Key Preset. |
Delete Key
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Deletes the currently-selected or last-selected node. |
Key Frame Settings
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Length of Cycle
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Sets how long it takes a complete timeline to animate. The default Second Life day is 4 hours, meaning the timeline happens in 1/6th of real-world time.
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Play
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Animates the day cycle. |
Stop
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Stops animating the day cycle. |
Use Estate Time
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Sets the day cycle to the same time in Region/Estate - Estate. |
Save Test Day
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Saves the current test day. You can only have one test day at a time (but expanding how this works is planned for the future). |
Load Test Day
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Restores the previously saved test day. |