Difference between revisions of "Viewerhelp:Telehub"
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{{Help Article Ready for | {{Help Article Ready for Translation|status=On Hold}} | ||
A {{xref|telehub}} (teleport hub) allows an estate owner or manager to set where Residents teleport into their region. This is usually done to control the experience: for example, set a telehub at the help area of your shopping mall to ensure it's the first thing visitors see. | A {{xref|telehub}} (teleport hub) allows an estate owner or manager to set where Residents teleport into their region. This is usually done to control the experience: for example, set a telehub at the help area of your shopping mall to ensure it's the first thing visitors see. | ||
* '''Allow Direct Teleport''' in {{winlink|Region/Estate - Estate}} must be disabled for a telehub to work estate-wide. | * '''Allow Direct Teleport''' in {{winlink|Region/Estate - Estate}} must be disabled for a telehub to work estate-wide. | ||
* A telehub is connected to an object | * A telehub is connected to an object that ''must'' remain inworld; otherwise, the telehub needs to be reconnected. There can only be one telehub per region. | ||
* A telehub object is commonly a {{xref|phantom}}, invisible cube raised above the ground | * A telehub object is commonly a {{xref|phantom}}, an invisible cube raised above the ground used solely for positioning. | ||
* A spawn point, which can ''also'' be the telehub if there's a single spawn point, sets where incoming Residents arrive. | * A spawn point, which can ''also'' be the telehub if there's a single spawn point, sets where incoming Residents arrive. | ||
* Advanced usage: | * Advanced usage: Multiple spawn points can be set up around the telehub, and move relative to the telehub object being moved. This is fairly uncommon. | ||
* A telehub has no effect on its estate's owner or manager, so if you want to test them, ask a friend or use an {{xref|alt}}. | * A telehub has no effect on its estate's owner or manager, so if you want to test them, ask a friend or use an {{xref|alt}}. | ||
* A telehub is shown with a yellow beacon when the {{win|Telehub}} window is open. A spawn point is shown in orange. | * A telehub is shown with a yellow beacon when the {{win|Telehub}} window is open. A spawn point is shown in orange. |
Latest revision as of 10:19, 26 April 2010
Important: THIS ARTICLE IS READY FOR TRANSLATION. On Hold |
A telehub (teleport hub) allows an estate owner or manager to set where Residents teleport into their region. This is usually done to control the experience: for example, set a telehub at the help area of your shopping mall to ensure it's the first thing visitors see.
- Allow Direct Teleport in Region/Estate - Estate must be disabled for a telehub to work estate-wide.
- A telehub is connected to an object that must remain inworld; otherwise, the telehub needs to be reconnected. There can only be one telehub per region.
- A telehub object is commonly a phantom, an invisible cube raised above the ground used solely for positioning.
- A spawn point, which can also be the telehub if there's a single spawn point, sets where incoming Residents arrive.
- Advanced usage: Multiple spawn points can be set up around the telehub, and move relative to the telehub object being moved. This is fairly uncommon.
- A telehub has no effect on its estate's owner or manager, so if you want to test them, ask a friend or use an alt.
- A telehub is shown with a yellow beacon when the Telehub window is open. A spawn point is shown in orange.
- See Estate and Private Region Telehubs and Direct Teleport.
Connect Telehub
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Disconnect
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Removes a selected object from being a telehub. |
Spawn Points
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Each coordinate shown is relative to the main telehub object. If the spawn point is the same as the telehub, it appears as "0.0, 0.0, 0.0". |
Add Spawn
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Remove Spawn
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Removes a selected entry in the Spawn Points list. |