Difference between revisions of "Talk:LlDie"

From Second Life Wiki
Jump to navigation Jump to search
 
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
- If the prim containing this script is part of a linkset, all the prims will be deleted, regardless of whether or not the prim is the root or a child in the linkset.
- If the prim containing this script is part of a linkset, all the prims will be deleted, regardless of whether or not the prim is the root or a child in the linkset.


Should warn that objects deleted via llDie are not returned to the owner's inventory, there is no way to get them back.
Should warn that objects deleted via llDie are not returned to the owner's inventory, there is no way to get them back. [[User:Lilly Zenovka|Lilly Zenovka]] 11:14, 10 February 2007 (PST)
 
<nowiki>*updates*</nowiki> I've made some changes, check it out?
[[User:Strife Onizuka|Strife Onizuka]] 05:42, 10 February 2007 (PST)
 
== [[llBreakLink]] ==
 
[[llBreakLink]] should probably be mentioned as an alternative to deleting an entire object.
 
[[User:SignpostMarv Martin|SignpostMarv Martin]] 06:36, 9 March 2007 (PST)
 
:Good idea. [[User:Strife Onizuka|Strife Onizuka]] 17:41, 9 March 2007 (PST)
 
== Is [[state_exit]] ever called as a result of [[llDie]]()? ==
 
I was wondering if an object could do a 'last chance cleaning up' on [[state_exit]] (including on the [[default]] state) when the object (as a whole) indicates all prims should get deleted.
 
My own tests so far were inconclusive 🙂
 
— [[User:Gwyneth Llewelyn|Gwyneth Llewelyn]] ([[User talk:Gwyneth Llewelyn|talk]]) 05:24, 30 January 2025 (PST)
:: I admit I haven't tried it beyond a cursory test, but the object deleting itself isn't a state change (the only state changes are caused by the "state" statement, being rezzed or derezzed are not state changes) so it doesn't seem like it should happen to me. --[[User:Frionil Fang|Frionil Fang]] ([[User talk:Frionil Fang|talk]]) 14:16, 30 January 2025 (PST)

Latest revision as of 14:16, 30 January 2025

- If the prim containing this script is part of a linkset, all the prims will be deleted, regardless of whether or not the prim is the root or a child in the linkset.

Should warn that objects deleted via llDie are not returned to the owner's inventory, there is no way to get them back. Lilly Zenovka 11:14, 10 February 2007 (PST)

*updates* I've made some changes, check it out? Strife Onizuka 05:42, 10 February 2007 (PST)

llBreakLink

llBreakLink should probably be mentioned as an alternative to deleting an entire object.

SignpostMarv Martin 06:36, 9 March 2007 (PST)

Good idea. Strife Onizuka 17:41, 9 March 2007 (PST)

Is state_exit ever called as a result of llDie()?

I was wondering if an object could do a 'last chance cleaning up' on state_exit (including on the default state) when the object (as a whole) indicates all prims should get deleted.

My own tests so far were inconclusive 🙂

Gwyneth Llewelyn (talk) 05:24, 30 January 2025 (PST)

I admit I haven't tried it beyond a cursory test, but the object deleting itself isn't a state change (the only state changes are caused by the "state" statement, being rezzed or derezzed are not state changes) so it doesn't seem like it should happen to me. --Frionil Fang (talk) 14:16, 30 January 2025 (PST)