Difference between revisions of "Rainbow palette"
Jump to navigation
Jump to search
m (<lsl> tag to <source>) |
|||
(15 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
< | <source lang="lsl2"> | ||
// Rainbow Palette by Rui Clary | // Rainbow Palette by Rui Clary | ||
// This script will only run in Mono enabled, Second Life Viewer 1.21 or above | // This script will only run in Mono enabled, Second Life Viewer 1.21 or above. | ||
// | // | ||
// Interactive Rainbow Palette | // Interactive Rainbow Palette | ||
// | // | ||
// Add this script to a cube prim and add "Listen Palete" script to another Object. | // Add this script to a cube prim and add "Listen Palete" script to another Object. | ||
// You can resize and stretch the cube, the way you want, to make it look like a color palette. | |||
// Touch face 1 of "Rainbow Palette" to change "Listen Object" color. | // Touch face 1 of "Rainbow Palette" to change "Listen Object" color. | ||
// | // | ||
// Modified by Rui Clary on 2011.06.20 - some corrections | |||
// Available under the Creative Commons Attribution-ShareAlike 3.0 license | // Available under the Creative Commons Attribution-ShareAlike 3.0 license | ||
// http://creativecommons.org/licenses/by-sa/3.0/ | // http://creativecommons.org/licenses/by-sa/3.0/ | ||
Line 21: | Line 23: | ||
touch(integer num_detected) | touch(integer num_detected) | ||
{ | { | ||
float x; | |||
float r; | |||
float g; | |||
float b; | |||
vector touchedpos = llDetectedTouchST(0); | vector touchedpos = llDetectedTouchST(0); | ||
if (llDetectedTouchFace(0)==1) | if (llDetectedTouchFace(0)==1) | ||
{ | { | ||
x=360*touchedpos.x; | |||
r=0; | |||
g=0; | |||
b=0; | |||
if(x>= | if (x>=0&&x<=60){ | ||
r=255; | |||
g=x*255/60; | |||
} | |||
if (x>60&&x<=120) | if (x>60&&x<=120){ | ||
r=255-(x-60)*255/60; | |||
g=255; | |||
} | |||
if (x> | if (x>120&&x<=180){ | ||
g=255; | |||
b=(x-120)*255/60; | |||
} | |||
if (x>180&&x<240) | if (x>180&&x<240){ | ||
g=255-(x-180)*255/60; | |||
b=255; | |||
} | |||
if (x>240&&x<300){ | |||
r=(x-240)*255/60; | |||
if (x> | b=255; | ||
} | |||
if (x>300&&x<=360){ | |||
r=255; | |||
if (x>300&&x<=360) | b=255-(x-300)*255/60; | ||
} | |||
llSay(4,"<"+(string)(r/255)+","+(string)(g/255)+","+(string)(b/255)+">"); | llSay(4,"<"+(string)(r/255)+","+(string)(g/255)+","+(string)(b/255)+">"); | ||
} | } | ||
Line 62: | Line 64: | ||
} | } | ||
</ | </source> | ||
< | <source lang="lsl2"> | ||
// Rainbow Palette Listen Script by Rui Clary | // Rainbow Palette Listen Script by Rui Clary | ||
// | // | ||
// | // Second component of Rainbow Palette | ||
// | |||
// Add this script to "Listen Object". | |||
default | |||
{ | |||
state_entry() | |||
{ | |||
llSetTexture ("5748decc-f629-461c-9a36-a35a221fe21f",ALL_SIDES); | |||
llListen( 4, "pal", NULL_KEY, "" ); | |||
} | |||
listen( integer channel, string name, key id, string message ) | |||
{ | |||
llSetColor((vector)message,0); | |||
} | |||
} | |||
</source> | |||
Modified version with fixed floats and "organized" :) | |||
<source lang="lsl2"> | |||
// Bsed on Rainbow Palette by Rui Clary | |||
// | |||
// Modified by Jor3l Boa. Better interface and more readable :P | |||
// | // | ||
// | // Modified by Rui Clary on 2011.06.20 - some corrections | ||
// | // | ||
// Available under the Creative Commons Attribution-ShareAlike 3.0 license | // Available under the Creative Commons Attribution-ShareAlike 3.0 license | ||
// http://creativecommons.org/licenses/by-sa/3.0/ | // http://creativecommons.org/licenses/by-sa/3.0/ | ||
// devolverString -> Convert and return a vector without .0000 and other | |||
// float things :) | |||
devolverString(float r, float g, float b) { | |||
string _vector = "<"; | |||
if(r <= 0) { | |||
_vector += "0,"; | |||
} | |||
else if(r == 1) { | |||
_vector += "1,"; | |||
} | |||
else { | |||
string temp = (string)r; | |||
while(llGetSubString(temp,llStringLength(temp)-1,-1) == "0") { | |||
temp = llDeleteSubString(temp,llStringLength(temp)-1,-1); | |||
} | |||
_vector += temp+","; | |||
} | |||
//---------------- | |||
if(g <= 0) { | |||
_vector += "0,"; | |||
} | |||
else if(g == 1) { | |||
_vector += "1,"; | |||
} | |||
else { | |||
string temp = (string)g; | |||
while(llGetSubString(temp,llStringLength(temp)-1,-1) == "0") { | |||
temp = llDeleteSubString(temp,llStringLength(temp)-1,-1); | |||
} | |||
_vector += temp+","; | |||
} | |||
//---------------- | |||
if(b <= 0) { | |||
_vector += "0>"; | |||
} | |||
else if(b == 1) { | |||
_vector += "1>"; | |||
} | |||
else { | |||
string temp = (string)b; | |||
while(llGetSubString(temp,llStringLength(temp)-1,-1) == "0") { | |||
temp = llDeleteSubString(temp,llStringLength(temp)-1,-1); | |||
} | |||
_vector += temp+">"; | |||
} | |||
//---------------- | |||
llSay(0,"Color: "+_vector); | |||
} | |||
default | default | ||
Line 80: | Line 153: | ||
state_entry() | state_entry() | ||
{ | { | ||
llSetObjectName("pal"); | |||
llSetTexture ("5748decc-f629-461c-9a36-a35a221fe21f",ALL_SIDES); | |||
llSetTexture("5543eaa7-4283-8383-eef9-945c0b3f25c7",1); | |||
} | } | ||
touch_start(integer num_detected) | |||
{ | { | ||
float x;float r;float g;float b; | |||
vector touchedpos = llDetectedTouchST(0); | |||
if(llDetectedTouchFace(0) != 1) { return; } | |||
x=360*touchedpos.x; | |||
r=0; | |||
g=0; | |||
b=0; | |||
if (x>=0&&x<=60){ | |||
r=255; | |||
g=x*255/60; | |||
} | |||
if (x>60&&x<=120){ | |||
r=255-(x-60)*255/60; | |||
g=255; | |||
} | |||
if (x>120&&x<=180){ | |||
g=255; | |||
b=(x-120)*255/60; | |||
} | |||
if (x>180&&x<240){ | |||
g=255-(x-180)*255/60; | |||
b=255; | |||
} | |||
if (x>240&&x<300){ | |||
r=(x-240)*255/60; | |||
b=255; | |||
} | |||
if (x>300&&x<=360){ | |||
r=255; | |||
b=255-(x-300)*255/60; | |||
} | |||
r = (r/255); | |||
g = (g/255); | |||
b = (b/255); | |||
//CONVERSION | |||
devolverString(r,g,b); | |||
} | } | ||
} | } | ||
</ | </source> | ||
In order for the above script to work as the original some corrections should be added. | |||
Replace: | |||
<source lang="lsl2"> | |||
llSay(0,"Color: "+_vector); | |||
</source> | |||
with: | |||
<source lang="lsl2"> | |||
llSay(4,_vector); | |||
</source> | |||
Replace: | |||
<source lang="lsl2">touch_start</source> | |||
with: | |||
<source lang="lsl2">touch</source> |
Latest revision as of 07:42, 25 January 2015
// Rainbow Palette by Rui Clary
// This script will only run in Mono enabled, Second Life Viewer 1.21 or above.
//
// Interactive Rainbow Palette
//
// Add this script to a cube prim and add "Listen Palete" script to another Object.
// You can resize and stretch the cube, the way you want, to make it look like a color palette.
// Touch face 1 of "Rainbow Palette" to change "Listen Object" color.
//
// Modified by Rui Clary on 2011.06.20 - some corrections
// Available under the Creative Commons Attribution-ShareAlike 3.0 license
// http://creativecommons.org/licenses/by-sa/3.0/
default
{
state_entry()
{
llSetObjectName("pal");
llSetTexture ("5748decc-f629-461c-9a36-a35a221fe21f",ALL_SIDES);
llSetTexture("5543eaa7-4283-8383-eef9-945c0b3f25c7",1);
}
touch(integer num_detected)
{
float x;
float r;
float g;
float b;
vector touchedpos = llDetectedTouchST(0);
if (llDetectedTouchFace(0)==1)
{
x=360*touchedpos.x;
r=0;
g=0;
b=0;
if (x>=0&&x<=60){
r=255;
g=x*255/60;
}
if (x>60&&x<=120){
r=255-(x-60)*255/60;
g=255;
}
if (x>120&&x<=180){
g=255;
b=(x-120)*255/60;
}
if (x>180&&x<240){
g=255-(x-180)*255/60;
b=255;
}
if (x>240&&x<300){
r=(x-240)*255/60;
b=255;
}
if (x>300&&x<=360){
r=255;
b=255-(x-300)*255/60;
}
llSay(4,"<"+(string)(r/255)+","+(string)(g/255)+","+(string)(b/255)+">");
}
}
}
// Rainbow Palette Listen Script by Rui Clary
//
// Second component of Rainbow Palette
//
// Add this script to "Listen Object".
default
{
state_entry()
{
llSetTexture ("5748decc-f629-461c-9a36-a35a221fe21f",ALL_SIDES);
llListen( 4, "pal", NULL_KEY, "" );
}
listen( integer channel, string name, key id, string message )
{
llSetColor((vector)message,0);
}
}
Modified version with fixed floats and "organized" :)
// Bsed on Rainbow Palette by Rui Clary
//
// Modified by Jor3l Boa. Better interface and more readable :P
//
// Modified by Rui Clary on 2011.06.20 - some corrections
//
// Available under the Creative Commons Attribution-ShareAlike 3.0 license
// http://creativecommons.org/licenses/by-sa/3.0/
// devolverString -> Convert and return a vector without .0000 and other
// float things :)
devolverString(float r, float g, float b) {
string _vector = "<";
if(r <= 0) {
_vector += "0,";
}
else if(r == 1) {
_vector += "1,";
}
else {
string temp = (string)r;
while(llGetSubString(temp,llStringLength(temp)-1,-1) == "0") {
temp = llDeleteSubString(temp,llStringLength(temp)-1,-1);
}
_vector += temp+",";
}
//----------------
if(g <= 0) {
_vector += "0,";
}
else if(g == 1) {
_vector += "1,";
}
else {
string temp = (string)g;
while(llGetSubString(temp,llStringLength(temp)-1,-1) == "0") {
temp = llDeleteSubString(temp,llStringLength(temp)-1,-1);
}
_vector += temp+",";
}
//----------------
if(b <= 0) {
_vector += "0>";
}
else if(b == 1) {
_vector += "1>";
}
else {
string temp = (string)b;
while(llGetSubString(temp,llStringLength(temp)-1,-1) == "0") {
temp = llDeleteSubString(temp,llStringLength(temp)-1,-1);
}
_vector += temp+">";
}
//----------------
llSay(0,"Color: "+_vector);
}
default
{
state_entry()
{
llSetObjectName("pal");
llSetTexture ("5748decc-f629-461c-9a36-a35a221fe21f",ALL_SIDES);
llSetTexture("5543eaa7-4283-8383-eef9-945c0b3f25c7",1);
}
touch_start(integer num_detected)
{
float x;float r;float g;float b;
vector touchedpos = llDetectedTouchST(0);
if(llDetectedTouchFace(0) != 1) { return; }
x=360*touchedpos.x;
r=0;
g=0;
b=0;
if (x>=0&&x<=60){
r=255;
g=x*255/60;
}
if (x>60&&x<=120){
r=255-(x-60)*255/60;
g=255;
}
if (x>120&&x<=180){
g=255;
b=(x-120)*255/60;
}
if (x>180&&x<240){
g=255-(x-180)*255/60;
b=255;
}
if (x>240&&x<300){
r=(x-240)*255/60;
b=255;
}
if (x>300&&x<=360){
r=255;
b=255-(x-300)*255/60;
}
r = (r/255);
g = (g/255);
b = (b/255);
//CONVERSION
devolverString(r,g,b);
}
}
In order for the above script to work as the original some corrections should be added.
Replace:
llSay(0,"Color: "+_vector);
with:
llSay(4,_vector);
Replace:
touch_start
with:
touch