Rainbow palette
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// Rainbow Palette by Rui Clary
// This script will only run in Mono enabled, Second Life Viewer 1.21 or above.
//
// Interactive Rainbow Palette
//
// Add this script to a cube prim and add "Listen Palete" script to another Object.
// You can resize and stretch the cube, the way you want, to make it look like a color palette.
// Touch face 1 of "Rainbow Palette" to change "Listen Object" color.
//
// Modified by Rui Clary on 2011.06.20 - some corrections
// Available under the Creative Commons Attribution-ShareAlike 3.0 license
// http://creativecommons.org/licenses/by-sa/3.0/
default
{
state_entry()
{
llSetObjectName("pal");
llSetTexture ("5748decc-f629-461c-9a36-a35a221fe21f",ALL_SIDES);
llSetTexture("5543eaa7-4283-8383-eef9-945c0b3f25c7",1);
}
touch(integer num_detected)
{
float x;
float r;
float g;
float b;
vector touchedpos = llDetectedTouchST(0);
if (llDetectedTouchFace(0)==1)
{
x=360*touchedpos.x;
r=0;
g=0;
b=0;
if (x>=0&&x<=60){
r=255;
g=x*255/60;
}
if (x>60&&x<=120){
r=255-(x-60)*255/60;
g=255;
}
if (x>120&&x<=180){
g=255;
b=(x-120)*255/60;
}
if (x>180&&x<240){
g=255-(x-180)*255/60;
b=255;
}
if (x>240&&x<300){
r=(x-240)*255/60;
b=255;
}
if (x>300&&x<=360){
r=255;
b=255-(x-300)*255/60;
}
llSay(4,"<"+(string)(r/255)+","+(string)(g/255)+","+(string)(b/255)+">");
}
}
}
// Rainbow Palette Listen Script by Rui Clary
//
// Second component of Rainbow Palette
//
// Add this script to "Listen Object".
default
{
state_entry()
{
llSetTexture ("5748decc-f629-461c-9a36-a35a221fe21f",ALL_SIDES);
llListen( 4, "pal", NULL_KEY, "" );
}
listen( integer channel, string name, key id, string message )
{
llSetColor((vector)message,0);
}
}
Modified version with fixed floats and "organized" :)
// Bsed on Rainbow Palette by Rui Clary
//
// Modified by Jor3l Boa. Better interface and more readable :P
//
// Modified by Rui Clary on 2011.06.20 - some corrections
//
// Available under the Creative Commons Attribution-ShareAlike 3.0 license
// http://creativecommons.org/licenses/by-sa/3.0/
// devolverString -> Convert and return a vector without .0000 and other
// float things :)
devolverString(float r, float g, float b) {
string _vector = "<";
if(r <= 0) {
_vector += "0,";
}
else if(r == 1) {
_vector += "1,";
}
else {
string temp = (string)r;
while(llGetSubString(temp,llStringLength(temp)-1,-1) == "0") {
temp = llDeleteSubString(temp,llStringLength(temp)-1,-1);
}
_vector += temp+",";
}
//----------------
if(g <= 0) {
_vector += "0,";
}
else if(g == 1) {
_vector += "1,";
}
else {
string temp = (string)g;
while(llGetSubString(temp,llStringLength(temp)-1,-1) == "0") {
temp = llDeleteSubString(temp,llStringLength(temp)-1,-1);
}
_vector += temp+",";
}
//----------------
if(b <= 0) {
_vector += "0>";
}
else if(b == 1) {
_vector += "1>";
}
else {
string temp = (string)b;
while(llGetSubString(temp,llStringLength(temp)-1,-1) == "0") {
temp = llDeleteSubString(temp,llStringLength(temp)-1,-1);
}
_vector += temp+">";
}
//----------------
llSay(0,"Color: "+_vector);
}
default
{
state_entry()
{
llSetObjectName("pal");
llSetTexture ("5748decc-f629-461c-9a36-a35a221fe21f",ALL_SIDES);
llSetTexture("5543eaa7-4283-8383-eef9-945c0b3f25c7",1);
}
touch_start(integer num_detected)
{
float x;float r;float g;float b;
vector touchedpos = llDetectedTouchST(0);
if(llDetectedTouchFace(0) != 1) { return; }
x=360*touchedpos.x;
r=0;
g=0;
b=0;
if (x>=0&&x<=60){
r=255;
g=x*255/60;
}
if (x>60&&x<=120){
r=255-(x-60)*255/60;
g=255;
}
if (x>120&&x<=180){
g=255;
b=(x-120)*255/60;
}
if (x>180&&x<240){
g=255-(x-180)*255/60;
b=255;
}
if (x>240&&x<300){
r=(x-240)*255/60;
b=255;
}
if (x>300&&x<=360){
r=255;
b=255-(x-300)*255/60;
}
r = (r/255);
g = (g/255);
b = (b/255);
//CONVERSION
devolverString(r,g,b);
}
}
In order for the above script to work as the original some corrections should be added.
Replace:
llSay(0,"Color: "+_vector);
with:
llSay(4,_vector);
Replace:
touch_start
with:
touch