Difference between revisions of "Mesh/Uploading a simple mesh"
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== Obtain a Second Life compatible mesh file == | == Obtain a Second Life compatible mesh file == | ||
The first step is to get a mesh file onto your computer that you want to upload to SL. | The first step is to get a mesh file onto your computer that you want to upload to SL. Second Life's mesh import is able to read [https://collada.org/mediawiki/index.php/COLLADA_-_Digital_Asset_and_FX_Exchange_Schema COLLADA] ('''.dae''') files. | ||
# Click on this link -- https://collada.org/owl/download.php?sess=0&parent=126&expand=1&order=name&curview=0&binary=1&id=698/ -- to download the '''duck.dae''' COLLADA file. | |||
# Save the file anywhere on your hard drive where you can find it subsequently. | |||
== Upload the mesh file to Second Life == | == Upload the mesh file to Second Life == | ||
[[File:MeshWalkthrough-Import_Model.png|right|300px|thumb|Import Model Menu]] | [[File:MeshWalkthrough-Import_Model.png|right|300px|thumb|Import Model Menu]] | ||
Next, take the file that you downloaded to your computer and upload it to | Next, take the file that you downloaded to your computer and upload it to Second Life. (Note that during beta, uploading is free!) | ||
# Select '''Build''' > '''Upload''' from the menus at the top of the Second Life Viewer. | |||
# Click '''Model'''. | |||
#: (Alternately, open your Inventory View, click the '''+''' menu, and select '''Upload''' > '''Model'''). | |||
#: A file upload window opens. | |||
# Find and select the '''duck.dae''' file from your computer. | |||
#: The Import Model window opens. | |||
# Click the '''Generate LOD''' button at the top of this window. | |||
#: The viewer will take a moment to process this before the '''Upload button''' becomes clickable. | |||
# Click the '''Upload''' button. | |||
#: Two new assets appear in your inventory. | |||
#: One appears in your inventory's top-level '''Meshes''' folder, the other in your top-level '''Objects''' folder. | |||
#: These will appear as '''LOD3spShape''' for the duck object. | |||
#: We only care about the asset in your '''Object''' folder right now. | |||
== Add your mesh object to the world == | == Add your mesh object to the world == | ||
[[File:MeshWalkthrough-Rez_Object.png|right|300px|thumb|Rezzed object]] | [[File:MeshWalkthrough-Rez_Object.png|right|300px|thumb|Rezzed object]] | ||
You should now be able to manipulate your mesh | You should now be able to manipulate your mesh like any other object in your inventory. | ||
# Find your '''LOD3spShape''' object in your '''Objects''' folder. | |||
#: If you're having trouble or have a large inventory, use your inventory's '''RECENT''' tab view. | |||
# Drag the new object from your '''Objects''' folder to any place on the ground inworld where you have permissions to build. | |||
#: A duck model appears on the ground. | |||
# You can use the duck mesh as you would any other object -- scale it, texture it, attach it, script it, whatever you like. | |||
== Experiment with other Mesh files == | == Experiment with other Mesh files == | ||
[[File:MeshWalkthrough-Download_File.png|right|300px|thumb|Download menu from [https://collada.org/owl/browse.php?sess=0&parent=126&expand=1&order=name&curview=0&sortname=ASC COLLADA Test Model Bank] ]] | [[File:MeshWalkthrough-Download_File.png|right|300px|thumb|Download menu from [https://collada.org/owl/browse.php?sess=0&parent=126&expand=1&order=name&curview=0&sortname=ASC COLLADA Test Model Bank] ]] | ||
You can also experiment uploading other files from COLLADA's repository. Due to the fact that Mesh is still in beta, be warned that you may not have success with all of these. | You can also experiment uploading other files from COLLADA's repository. Due to the fact that Mesh is still in beta, be warned that you may not have success with all of these. | ||
# Download any '''.dae''' file from the [https://collada.org/owl/browse.php?sess=0&parent=28&expand=1&order=name&curview=0&sortname=ASC COLLADA public repository]. | |||
[[Category:Mesh]] | [[Category:Mesh]] | ||
# Follow the above steps to upload this file to Second Life. | |||
Continue on to [[Mesh/Mesh_Walkthrough:_Complex_Mesh_Upload|Uploading a multi-material mesh]]. | Continue on to [[Mesh/Mesh_Walkthrough:_Complex_Mesh_Upload|Uploading a multi-material mesh]]. |
Revision as of 15:17, 13 October 2010
Uploading a mesh is a straightforward process, similar to how you would upload an animation or texture. This walkthrough will cover the workflow for uploading a basic object with basic properties. If you're new to mesh, this is where you'll want to get started. This walkthrough will bypass a lot of the more complex customization and advanced features of mesh; we'll get into some of those in later walkthroughs.
Obtain a Second Life compatible mesh file
The first step is to get a mesh file onto your computer that you want to upload to SL. Second Life's mesh import is able to read COLLADA (.dae) files.
- Click on this link -- https://collada.org/owl/download.php?sess=0&parent=126&expand=1&order=name&curview=0&binary=1&id=698/ -- to download the duck.dae COLLADA file.
- Save the file anywhere on your hard drive where you can find it subsequently.
Upload the mesh file to Second Life
Next, take the file that you downloaded to your computer and upload it to Second Life. (Note that during beta, uploading is free!)
- Select Build > Upload from the menus at the top of the Second Life Viewer.
- Click Model.
- (Alternately, open your Inventory View, click the + menu, and select Upload > Model).
- A file upload window opens.
- Find and select the duck.dae file from your computer.
- The Import Model window opens.
- Click the Generate LOD button at the top of this window.
- The viewer will take a moment to process this before the Upload button becomes clickable.
- Click the Upload button.
- Two new assets appear in your inventory.
- One appears in your inventory's top-level Meshes folder, the other in your top-level Objects folder.
- These will appear as LOD3spShape for the duck object.
- We only care about the asset in your Object folder right now.
Add your mesh object to the world
You should now be able to manipulate your mesh like any other object in your inventory.
- Find your LOD3spShape object in your Objects folder.
- If you're having trouble or have a large inventory, use your inventory's RECENT tab view.
- Drag the new object from your Objects folder to any place on the ground inworld where you have permissions to build.
- A duck model appears on the ground.
- You can use the duck mesh as you would any other object -- scale it, texture it, attach it, script it, whatever you like.
Experiment with other Mesh files
You can also experiment uploading other files from COLLADA's repository. Due to the fact that Mesh is still in beta, be warned that you may not have success with all of these.
- Download any .dae file from the COLLADA public repository.
- Follow the above steps to upload this file to Second Life.
Continue on to Uploading a multi-material mesh.