Difference between revisions of "User:Carnildo Greenacre/Night Skies"
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Are there any plans for things like sim-wide data storage? Such a thing would make it possible to assign per-sim or per-area skies. I figure a decent starfield would require between 8k and 16k of storage; objects like comets, planets, and the like would be much smaller. | Are there any plans for things like sim-wide data storage? Such a thing would make it possible to assign per-sim or per-area skies. I figure a decent starfield would require between 8k and 16k of storage; objects like comets, planets, and the like would be much smaller. | ||
[[Category:Feature Requests]] | [[Category:Feature Requests|{{SUBPAGENAME}}]] |
Revision as of 14:17, 19 February 2007
I'm working on customizing the night sky. Since the sky, and especially the starfield, are strictly client-side effects, this would involve storing the data in a local file. Where would be the best place to store this, and what would be the best way to access it?
Are there any plans for things like sim-wide data storage? Such a thing would make it possible to assign per-sim or per-area skies. I figure a decent starfield would require between 8k and 16k of storage; objects like comets, planets, and the like would be much smaller.