Difference between revisions of "Mesh/Setup"

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#: '''Note''': Be sure not to install the project Viewer in the same folder as your existing Viewer 2 installation, or you will likely get a "application failed to initialize properly" error upon startup.
#: '''Note''': Be sure not to install the project Viewer in the same folder as your existing Viewer 2 installation, or you will likely get a "application failed to initialize properly" error upon startup.
# Import your SL account to Aditi (see [[Preview_Grid#Updating_Your_Account_on_Aditi|Updating Your Account on Aditi]] for instructions).
# Import your SL account to Aditi (see [[Preview_Grid#Updating_Your_Account_on_Aditi|Updating Your Account on Aditi]] for instructions).
# Install and run the viewer.
# Install and run the Viewer.
# Logging in should take you to the '''Aditi''' grid.
# Logging in takes you to the '''Aditi''' grid.
#: If for some reason this is not working automatically, type CTRL+SHIFT+G on the login screen to bring up the grid selector pulldown and type or select '''Aditi'''.
#: If for some reason you do not arrive on the Aditi grid automatically, type CTRL+SHIFT+G on the login screen to bring up the grid selector pulldown and type or select '''Aditi'''.
# Go to region [secondlife://Aditi/secondlife/Mesh%20City/233/163/56 Mesh City] or any of the other [[MeshRegions|Mesh-Enabled Regions]].
# Go to region [secondlife://Aditi/secondlife/Mesh%20City/233/163/56 Mesh City] or any of the other [[MeshRegions|Mesh-Enabled Regions]].
#: Note that Mesh City and its variants tend to get overloaded with Residents during peak hours, so you may want to check the Mesh Sandboxes if you're having trouble logging into Mesh City or if everything there looks like large triangles instead of meshes.
#: Note that Mesh City and its variants can get overloaded with Residents during peak hours, which may impact performance. You may want to check the Mesh Sandboxes if you're having trouble logging into Mesh City or if everything there looks like large triangles instead of meshes.


Continue to '''[[Mesh/Mesh Walkthrough: Simple Mesh Upload|Uploading a Mesh]]''' to get started with adding your own meshes.
Continue to '''[[Mesh/Mesh Walkthrough: Simple Mesh Upload|Uploading a Mesh]]''' to get started with adding your own meshes.


[[Category:Mesh]]
[[Category:Mesh]]

Revision as of 08:08, 2 December 2010


MeshWalkthrough-Mesh Tour-Splash.png Race car content by Timmi Allen, model hosted in Mesh City.

Welcome

Welcome to Mesh Beta! If you haven't already, please see our information blog post on 10/13/2010: Mesh Import Open Beta Starts Today. This contains basic information about the goals and status of Mesh. Also, see our main Mesh page for updates and informational links.

The following walkthrough process will introduce you to obtaining a Mesh-compatible Second Life Viewer, getting onto a Mesh Region, and uploading various types of Meshes.

Installation

Model by Timmi Allen
  1. Download the Mesh Import Project Viewer from Second Life's Alternate Viewers page.
    Look for the Mesh Import Project Viewer installer in the Second Life Project Viewers section.
    Note: Be sure not to install the project Viewer in the same folder as your existing Viewer 2 installation, or you will likely get a "application failed to initialize properly" error upon startup.
  2. Import your SL account to Aditi (see Updating Your Account on Aditi for instructions).
  3. Install and run the Viewer.
  4. Logging in takes you to the Aditi grid.
    If for some reason you do not arrive on the Aditi grid automatically, type CTRL+SHIFT+G on the login screen to bring up the grid selector pulldown and type or select Aditi.
  5. Go to region Mesh City or any of the other Mesh-Enabled Regions.
    Note that Mesh City and its variants can get overloaded with Residents during peak hours, which may impact performance. You may want to check the Mesh Sandboxes if you're having trouble logging into Mesh City or if everything there looks like large triangles instead of meshes.

Continue to Uploading a Mesh to get started with adding your own meshes.