Difference between revisions of "Mesh Shape Changing test"

From Second Life Wiki
Jump to navigation Jump to search
Line 6: Line 6:
Test all methods of changing the mesh shape of an object.
Test all methods of changing the mesh shape of an object.


= Choosing a mesh shape from the Sculpt Texture swatch =
== Choosing a mesh shape from the Sculpt Texture swatch ==
* Edit your mesh object
* Edit your mesh object
* In the Object tab of the Edit tools, click the Sculpt Texture swatch and choose a different mesh shape.
* In the Object tab of the Edit tools, click the Sculpt Texture swatch and choose a different mesh shape.
Line 12: Line 12:
* '''Verify''' the object changes to the new mesh shape for all observers.
* '''Verify''' the object changes to the new mesh shape for all observers.


= Test dragging meshes onto mesh objects. =
== Test dragging meshes onto mesh objects. ==


== Verify dragging a mesh asset onto a object does the appropriate physics checks if the object is physical ==
=== Dragging a mesh asset onto a object does the appropriate physics checks if the object is physical ===


* Upload a simple mesh that has a physics cost < 32 and a complex mesh that has a physics cost > 32
* Upload a simple mesh that has a physics cost < 32 and a complex mesh that has a physics cost > 32
Line 21: Line 21:
* '''Verify''' the object is no longer physical
* '''Verify''' the object is no longer physical


 
=== Mesh Shape changes for all observers ===
* If possible do the following steps while another viewer observes and verify both viewers see the same thing. Note: Try to have both viewers observe from roughly the same camera angle because some meshes are invisible from one side.
* If possible do the following steps while another viewer observes and verify both viewers see the same thing. Note: Try to have both viewers observe from roughly the same camera angle because some meshes are invisible from one side.


* Drag a mesh shape onto a prim.
* Drag a mesh shape onto a prim.
** '''Verify''' the object changes to the new mesh shape for all observers.
** '''Verify''' the object changes to the new mesh shape for all observers.
* Drag a mesh shape onto a root and child mesh object in a linked set.  
* Bump into the object.
** '''Verify''' the physical shape of the object changed.
* Drag a mesh shape onto a root and child mesh objects in a linked set.  
** '''Verify''' the object changes to the new mesh shape for all observers.
** '''Verify''' the object changes to the new mesh shape for all observers.
* Bump into the object.
** '''Verify''' the physical shape of the object changed.
* Attempt to drag a mesh shape onto an attachment.  
* Attempt to drag a mesh shape onto an attachment.  
** Verify you are not allowed to do this.
** Verify you are not allowed to do this.

Revision as of 09:55, 8 December 2010


Purpose

Test all methods of changing the mesh shape of an object.

Choosing a mesh shape from the Sculpt Texture swatch

  • Edit your mesh object
  • In the Object tab of the Edit tools, click the Sculpt Texture swatch and choose a different mesh shape.

This doesn't work. This opens a texture picker, not a mesh picker.

  • Verify the object changes to the new mesh shape for all observers.

Test dragging meshes onto mesh objects.

Dragging a mesh asset onto a object does the appropriate physics checks if the object is physical

  • Upload a simple mesh that has a physics cost < 32 and a complex mesh that has a physics cost > 32
  • Rez the simple mesh object and set it physical.
  • Drag the complex mesh asset onto the simple mesh object
  • Verify the object is no longer physical

Mesh Shape changes for all observers

  • If possible do the following steps while another viewer observes and verify both viewers see the same thing. Note: Try to have both viewers observe from roughly the same camera angle because some meshes are invisible from one side.
  • Drag a mesh shape onto a prim.
    • Verify the object changes to the new mesh shape for all observers.
  • Bump into the object.
    • Verify the physical shape of the object changed.
  • Drag a mesh shape onto a root and child mesh objects in a linked set.
    • Verify the object changes to the new mesh shape for all observers.
  • Bump into the object.
    • Verify the physical shape of the object changed.
  • Attempt to drag a mesh shape onto an attachment.
    • Verify you are not allowed to do this.
  • Attach a mesh object, edit it, open the Object tab of the Edit tools, then drag a mesh onto the Sculpt Texture swatch.
    • Verify the object changes to the new mesh shape for all observers.
  • Link 2 meshes together and wear it.
  • Drag a mesh shape onto the the Sculpt Texture swatch of the attachment root object.
    • Verify the object changes to the new mesh shape for all observers.
  • Drag a mesh shape onto the the Sculpt Texture swatch of the attachment child object.
    • Verify the object changes to the new mesh shape for all observers.
  • Upload a mesh that has Skin weights
  • Wear the Mesh
    • Verify the attachment animates with your avatar.
  • Drag a mesh shape (that does not have skin weights) onto the the Sculpt Texture swatch of the attachment.
    • Verify the attachment does not animate with your avatar.
  • Drag a mesh shape that has Skin weights onto the the Sculpt Texture swatch of the attachment.
    • Verify the attachment animates with your avatar.