Difference between revisions of "Streaming Cost test"
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== Tests == | == Tests == | ||
Target | Target visible triangles from center of region at medium mesh detail (in preferences) is 250 thousand triangles. | ||
<br> | |||
* " | To verify a mesh object's streaming cost is being calculated correctly: | ||
* Open preferences->graphics and click "Reset" | |||
* Ensure that Mesh detail: Objects is set to "Mid" | |||
* Set draw distance to 256m or greater | |||
* Go to a flat, empty region | |||
* Place a copy of the mesh object in a corner of the sim | |||
* Set the mesh physics shape type to "convex hull" and ensure that the prim equivalence cost matches the object's streaming cost (bound by streaming cost, not physics cost) | |||
* Move your avatar to the center of the sim | |||
* If necessary, scale the mesh object up so that it remains visible from the center of the region when placed at a region corner (prevent object from disappearing due to interest list) | |||
* Place copies of the mesh around the region, distributing evenly at ground level, until the simulator reports the parcel is full | |||
* Stand at the center of the sim, and do a complete 360 degree turn, ensuring every copy of the mesh object is loaded at appropriate LoD. | |||
* Open develop->consoles->scene statistics | |||
* Ensure "Region Object Streaming Cost" is approximately 15000 | |||
* Ensure "Visible" entry for "Region Object Triangle Counts" indicates approximately 250 thousand triangles are visible. | |||
<br> | |||
If visible triangles is too high, the streaming cost is being too forgiving for the mesh object in question. If it's too low, streaming cost is being too strict. | |||
== Verify duck.dae cost == | == Verify duck.dae cost == |
Revision as of 11:54, 28 June 2011
Test Plan Name:
- Streaming Cost test
Sources
- https://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost
- https://wiki.secondlife.com/wiki/Mesh_Accounting_Test
Purpose
Verify the amount of data streamed to the viewer is within the expected range.
Tests
Target visible triangles from center of region at medium mesh detail (in preferences) is 250 thousand triangles.
To verify a mesh object's streaming cost is being calculated correctly:
- Open preferences->graphics and click "Reset"
- Ensure that Mesh detail: Objects is set to "Mid"
- Set draw distance to 256m or greater
- Go to a flat, empty region
- Place a copy of the mesh object in a corner of the sim
- Set the mesh physics shape type to "convex hull" and ensure that the prim equivalence cost matches the object's streaming cost (bound by streaming cost, not physics cost)
- Move your avatar to the center of the sim
- If necessary, scale the mesh object up so that it remains visible from the center of the region when placed at a region corner (prevent object from disappearing due to interest list)
- Place copies of the mesh around the region, distributing evenly at ground level, until the simulator reports the parcel is full
- Stand at the center of the sim, and do a complete 360 degree turn, ensuring every copy of the mesh object is loaded at appropriate LoD.
- Open develop->consoles->scene statistics
- Ensure "Region Object Streaming Cost" is approximately 15000
- Ensure "Visible" entry for "Region Object Triangle Counts" indicates approximately 250 thousand triangles are visible.
If visible triangles is too high, the streaming cost is being too forgiving for the mesh object in question. If it's too low, streaming cost is being too strict.
Verify duck.dae cost
- Upload model, choose duck.dae
- In the Physics tab of the upload window, choose "Use Level of Detail: Lowest" LOD
- Click Analyze. Click Simplify. Click Upload.
- Rez the duck.
- Resize the duck to 1x1x1m
- Edit the duck and Verify the resource cost is 3.
- Resize the duck to 10x10x10m
- Edit the duck and Verify the resource cost is 7.
- Resize the duck to 20x20x20m
- Edit the duck and Verify the resource cost is 11.
- Resize the duck to 64x64x64m
- Edit the duck and Verify the resource cost is 24.
Streaming Cost = (MAX(256-Dlowest, 1.0)/32 * KBYTES_IN_LOWEST + MAX(Dlowest-Dlow, 1.0)/32 * KBYTES_IN_LOW + MAX(Dlow - Dmid, 1.0)/32 * KBYTES_IN_MID + MAX(Dmid, 1.0)/32 * KBYTES_IN_HIGH) * COST_SCALER
How can I see KBYTES_IN_LOWEST, KBYTES_IN_LOW, KBYTES_IN_MID and KBYTES_IN_HIGH