Difference between revisions of "User:Cherub Spectre/UltraEditLSLWordfile"
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The following is the LSL Wordfile (Syntax Highlighting) for UltraEdit 15.xx (has not been tested on other versions of UltraEdit). This file has been updated for Viewer 2. I have done my best to match the colors used in Viewer 2's LSL Editor for consistency. I also added bolded brackets as well as grey operators for viewing ease. If you find an error in this file please comment and I will do my best to keep this file updated. | |||
To install this wordfile, complete the following steps: | |||
1. Make sure UltraEdit is closed!! | |||
2. Download the attached lsl.uew file [http://http://blogs.secondlife.com/message/596667#596667 here]. | |||
3. Copy the lsl.uew file that you just downloaded to C:\Users\YourLoginName\AppData\Roaming\IDMComp\UltraEdit\wordfiles\. (You will be asked to authenticate as an administrator... Allow!) | |||
4. Open UltraEdit | |||
5. On the menu, go to Advanced > Configuration (The configuration window will open) | |||
6. In the Navigate box on the left, select File Types | |||
7. In the File Name textbox on the right, type "*.lsl" (without quotes) | |||
8. In the File Description textbox, type "LSL" (without quotes) | |||
9. Click the Insert button | |||
10. In the Navigate box on the left, choose Editor Display > Syntax Highlighting | |||
11. Make sure the directory path is pointed to C:\Users\YourLoginName\AppData\Roaming\IDMComp\UltraEdit\wordfiles\ | |||
12. Make sure Syntax Highlighting checkbox is checked. | |||
13. Click OK | |||
14. Exit out of the window. | |||
Now, whenever you open/save a file as .lsl it will automatically apply the syntax highlighting. If you wish to view your script with the syntax highlighting before it is saved as a *.lsl file, simply go to View > View As (Highlighting File Types) > LSL | |||
To configure UltraEdit to open and save all files as LSL files: | |||
1. On the menu, go to Advanced > Configuration (The configuration window will open) | |||
2. In the Navigate box on the left, choose Editor Display > Syntax Highlighting | |||
3. On the right side, click the "Highlight New File As" dropdown box. | |||
4. Choose LSL | |||
5. Click OK | |||
Brought to you by Pixeltrix. We do custom scripting! | |||
<lsl> | <lsl> | ||
/L12"LSL" LSL_LANG Line Comment = // Block Comment On = /* Block Comment Off = */ Escape Char = \ File Extensions = LSL | /L12"LSL" LSL_LANG Line Comment = // Block Comment On = /* Block Comment Off = */ Escape Char = \ File Extensions = LSL |
Revision as of 01:49, 1 February 2011
The following is the LSL Wordfile (Syntax Highlighting) for UltraEdit 15.xx (has not been tested on other versions of UltraEdit). This file has been updated for Viewer 2. I have done my best to match the colors used in Viewer 2's LSL Editor for consistency. I also added bolded brackets as well as grey operators for viewing ease. If you find an error in this file please comment and I will do my best to keep this file updated.
To install this wordfile, complete the following steps:
1. Make sure UltraEdit is closed!! 2. Download the attached lsl.uew file here. 3. Copy the lsl.uew file that you just downloaded to C:\Users\YourLoginName\AppData\Roaming\IDMComp\UltraEdit\wordfiles\. (You will be asked to authenticate as an administrator... Allow!) 4. Open UltraEdit 5. On the menu, go to Advanced > Configuration (The configuration window will open) 6. In the Navigate box on the left, select File Types 7. In the File Name textbox on the right, type "*.lsl" (without quotes) 8. In the File Description textbox, type "LSL" (without quotes) 9. Click the Insert button 10. In the Navigate box on the left, choose Editor Display > Syntax Highlighting 11. Make sure the directory path is pointed to C:\Users\YourLoginName\AppData\Roaming\IDMComp\UltraEdit\wordfiles\ 12. Make sure Syntax Highlighting checkbox is checked. 13. Click OK 14. Exit out of the window.
Now, whenever you open/save a file as .lsl it will automatically apply the syntax highlighting. If you wish to view your script with the syntax highlighting before it is saved as a *.lsl file, simply go to View > View As (Highlighting File Types) > LSL
To configure UltraEdit to open and save all files as LSL files:
1. On the menu, go to Advanced > Configuration (The configuration window will open) 2. In the Navigate box on the left, choose Editor Display > Syntax Highlighting 3. On the right side, click the "Highlight New File As" dropdown box. 4. Choose LSL 5. Click OK
Brought to you by Pixeltrix. We do custom scripting!
<lsl>
/L12"LSL" LSL_LANG Line Comment = // Block Comment On = /* Block Comment Off = */ Escape Char = \ File Extensions = LSL
/Colors = 0,33023,8421376,32768,0,
/Colors Back = 16777215,16777215,16777215,16777215,16777215,
/Colors Auto Back = 1,1,1,1,1,
/Font Style = 0,0,0,0,0,
/Delimiters = ~!@%^&*()-+=|\/{}[]:;"'<> , .?
/Function String = "%[ ^t]++[ps][a-z]+ [a-z0-9]+ ^(*(*)^)*{$"
/Function String 1 = "%[ ^t]++[ps][a-z]+ [a-z0-9]+ ^(*(*)^)[ ^t]++$"
/Member String = "^([A-Za-z0-9_:.]+^)[ ^t*&]+$S[ ^t]++[(=);,]"
/Variable String = "^([A-Za-z0-9_:.]+^)[ ^t*&]+$S[ ^t]++[(=);,]"
/Indent Strings = "{"
/Unindent Strings = "}"
/Open Brace Strings = "{" "(" "[" "<"
/Close Brace Strings = "}" ")" "]" ">"
/Open Fold Strings = "{"
/Close Fold Strings = "}"
/C1"LSL Default" STYLE_DEFAULT Colors = 193 Colors Back = 16777215 Colors Auto Back = 1 Font Style = 0
default
/C2"LSL Keywords" STYLE_KEYWORD Colors = 16711680 Colors Back = 16777215 Colors Auto Back = 1 Font Style = 0
do
else
for
if
jump
state
return
while
/C3"LSL Data Types" STYLE_DATATYPES Colors = 32768 Colors Back = 16777215 Colors Auto Back = 1 Font Style = 0
string
vector
integer
key
list
float
rotation
quaternion
/C4"LSL Functions" STYLE_FUNCTION Colors = 193 Colors Back = 16777215 Colors Auto Back = 1 Font Style = 0
llAbs
llAcos
llAddToLandBanList
llAddToLandPassList
llAdjustSoundVolume
llAllowInventoryDrop
llAngleBetween
llApplyImpulse
llApplyRotationalImpulse
llAsin
llAtan2
llAttachToAvatar
llAvatarOnSitTarget
llAxes2Rot
llAxisAngle2Rot
llBase64ToInteger
llBase64ToString
llBreakAllLinks
llBreakLink
llCastRay
llCeil
llClearCameraParams
llClearPrimMedia
llCloseRemoteDataChannel
llCloud
llCollisionFilter
llCollisionSound
llCollisionSprite
llCos
llCreateLink
llCSV2List
llDeleteSubList
llDeleteSubString
llDetachFromAvatar
llDetectedGrab
llDetectedGroup
llDetectedKey
llDetectedLinkNumber
llDetectedName
llDetectedOwner
llDetectedPos
llDetectedRot
llDetectedTouchBinormal
llDetectedTouchFace
llDetectedTouchNormal
llDetectedTouchPos
llDetectedTouchST
llDetectedTouchUV
llDetectedType
llDetectedVel
llDialog
llDie
llDumpList2String
llEdgeOfWorld
llEjectFromLand
llEmail
llEscapeURL
llEuler2Rot
llFabs
llFloor
llForceMouselook
llFrand
llGetAccel
llGetAgentInfo
llGetAgentLanguage
llGetAgentSize
llGetAlpha
llGetAndResetTime
llGetAnimation
llGetAnimationList
llGetAttached
llGetBoundingBox
llGetCameraPos
llGetCameraRot
llGetCenterOfMass
llGetColor
llGetCreator
llGetDate
llGetDisplayName
llGetEnergy
llGetEnv
llGetForce
llGetFreeMemory
llGetFreeURLs
llGetGeometricCenter
llGetGMTclock
llGetHTTPHeader
llGetInventoryCreator
llGetInventoryKey
llGetInventoryName
llGetInventoryNumber
llGetInventoryPermMask
llGetInventoryType
llGetKey
llGetLandOwnerAt
llGetLinkKey
llGetLinkName
llGetLinkNumber
llGetLinkNumberOfSides
llGetLinkPrimitiveParams
llGetListEntryType
llGetListLength
llGetLocalPos
llGetLocalRot
llGetMass
llGetNextEmail
llGetNotecardLine
llGetNumberOfNotecardLines
llGetNumberOfPrims
llGetNumberOfSides
llGetObjectDesc
llGetObjectDetails
llGetObjectMass
llGetObjectName
llGetObjectPermMask
llGetObjectPrimCount
llGetOmega
llGetOwner
llGetOwnerKey
llGetParcelDetails
llGetParcelFlags
llGetParcelMaxPrims
llGetParcelPrimCount
llGetParcelPrimOwners
llGetPermissions
llGetPermissionsKey
llGetPos
llGetPrimitiveParams
llGetPrimMediaParams
llGetRegionAgentCount
llGetRegionCorner
llGetRegionFlags
llGetRegionFPS
llGetRegionName
llGetRegionTimeDilation
llGetRootPosition
llGetRootRotation
llGetRot
llGetScale
llGetScriptName
llGetScriptState
llGetSimulatorHostname
llGetStartParameter
llGetStatus
llGetSubString
llGetSunDirection
llGetTexture
llGetTextureOffset
llGetTextureRot
llGetTextureScale
llGetTime
llGetTimeOfDay
llGetTimestamp
llGetTorque
llGetUnixTime
llGetUsername
llGetVel
llGetWallclock
llGiveInventory
llGiveInventoryList
llGiveMoney
llGodLikeRezObject
llGround
llGroundContour
llGroundNormal
llGroundRepel
llGroundSlope
llHTTPRequest
llHTTPResponse
llInsertString
llInstantMessage
llIntegerToBase64
llKey2Name
llLinkParticleSystem
llList2CSV
llList2Float
llList2Integer
llList2Key
llList2List
llList2ListStrided
llList2Rot
llList2String
llList2Vector
llListen
llListenControl
llListenRemove
llListFindList
llListInsertList
llListRandomize
llListReplaceList
llListSort
llListStatistics
llLoadURL
llLog
llLog10
llLookAt
llLoopSound
llLoopSoundMaster
llLoopSoundSlave
llMakeExplosion
llMakeFire
llMakeFountain
llMakeSmoke
llMapDestination
llMD5String
llMessageLinked
llMinEventDelay
llModifyLand
llModPow
llMoveToTarget
llOffsetTexture
llOpenRemoteDataChannel
llOverMyLand
llOwnerSay
llParcelMediaCommandList
llParcelMediaQuery
llParseString2List
llParseStringKeepNulls
llParticleSystem
llPassCollisions
llPassTouches
llPlaySound
llPlaySoundSlave
llPointAt
llPow
llPreloadSound
llPushObject
llRefreshPrimURL
llRegionSay
llReleaseCamera
llReleaseControls
llReleaseURL
llRemoteDataReply
llRemoteDataSetRegion
llRemoteLoadScript
llRemoteLoadScriptPin
llRemoveFromLandBanList
llRemoveFromLandPassList
llRemoveInventory
llRemoveVehicleFlags
llRequestAgentData
llRequestDisplayName
llRequestInventoryData
llRequestPermissions
llRequestSecureURL
llRequestSimulatorData
llRequestURL
llRequestUsername
llResetLandBanList
llResetLandPassList
llResetOtherScript
llResetScript
llResetTime
llRezAtRoot
llRezObject
llRot2Angle
llRot2Axis
llRot2Euler
llRot2Fwd
llRot2Left
llRot2Up
llRotateTexture
llRotBetween
llRotLookAt
llRotTarget
llRotTargetRemove
llRound
llSameGroup
llSay
llScaleTexture
llScriptDanger
llSendRemoteData
llSensor
llSensorRemove
llSensorRepeat
llSetAlpha
llSetBuoyancy
llSetCameraAtOffset
llSetCameraEyeOffset
llSetCameraParams
llSetClickAction
llSetColor
llSetDamage
llSetForce
llSetForceAndTorque
llSetHoverHeight
llSetInventoryPermMask
llSetLinkAlpha
llSetLinkColor
llSetLinkPrimitiveParams
llSetLinkPrimitiveParamsFast
llSetLinkTexture
llSetLinkTextureAnim
llSetLocalRot
llSetObjectDesc
llSetObjectName
llSetObjectPermMask
llSetParcelMusicURL
llSetPayPrice
llSetPos
llSetPrimitiveParams
llSetPrimMediaParams
llSetPrimURL
llSetRemoteScriptAccessPin
llSetRot
llSetScale
llSetScriptState
llSetSitText
llSetSoundQueueing
llSetSoundRadius
llSetStatus
llSetText
llSetTexture
llSetTextureAnim
llSetTimerEvent
llSetTorque
llSetTouchText
llSetVehicleFlags
llSetVehicleFloatParam
llSetVehicleRotationParam
llSetVehicleType
llSetVehicleVectorParam
llSHA1String
llShout
llSin
llSitTarget
llSleep
llSound
llSoundPreload
llSqrt
llStartAnimation
llStopAnimation
llStopHover
llStopLookAt
llStopMoveToTarget
llStopPointAt
llStopSound
llStringLength
llStringToBase64
llStringTrim
llSubStringIndex
llTakeCamera
llTakeControls
llTan
llTarget
llTargetOmega
llTargetRemove
llTeleportAgentHome
llTextBox
llToLower
llToUpper
llTriggerSound
llTriggerSoundLimited
llUnescapeURL
llUnSit
llVecDist
llVecMag
llVecNorm
llVolumeDetect
llWater
llWhisper
llWind
llXorBase64Strings
llXorBase64StringsCorrect
/C5"LSL Events" STYLE_EVENT Colors = 8807940 Colors Back = 16777215 Colors Auto Back = 1 Font Style = 0
at_rot_target
at_target
attach
changed
collision
collision_end
collision_start
control
dataserver
email
event_order
http_request
http_response
land_collision
land_collision_end
land_collision_start
link_message
listen
money
moving_end
moving_start
no_sensor
not_at_rot_target
not_at_target
object_rez
on_rez
remote_data
run_time_permissions
sensor
state_entry
state_exit
timer
touch
touch_end
touch_start
/C6"LSL Constants" STYLE_EXTENSION Colors = 5832749 Colors Back = 16777215 Colors Auto Back = 1 Font Style = 0
ACTIVE
AGENT
AGENT_ALWAYS_RUN
AGENT_ATTACHMENTS
AGENT_AUTOPILOT
AGENT_AWAY
AGENT_BUSY
AGENT_BY_LEGACY_NAME
AGENT_BY_USERNAME
AGENT_CROUCHING
AGENT_FLYING
AGENT_IN_AIR
AGENT_MOUSELOOK
AGENT_ON_OBJECT
AGENT_SCRIPTED
AGENT_SITTING
AGENT_TYPING
AGENT_WALKING
ALL_SIDES
ANIM_ON
ATTACH_BACK
ATTACH_BELLY
ATTACH_CHEST
ATTACH_CHIN
ATTACH_HEAD
ATTACH_HUD_BOTTOM
ATTACH_HUD_BOTTOM_LEFT
ATTACH_HUD_BOTTOM_RIGHT
ATTACH_HUD_CENTER_1
ATTACH_HUD_CENTER_2
ATTACH_HUD_TOP_CENTER
ATTACH_HUD_TOP_LEFT
ATTACH_HUD_TOP_RIGHT
ATTACH_LEAR
ATTACH_LEFT_PEC
ATTACH_LEYE
ATTACH_LFOOT
ATTACH_LHAND
ATTACH_LHIP
ATTACH_LLARM
ATTACH_LLLEG
ATTACH_LSHOULDER
ATTACH_LUARM
ATTACH_LULEG
ATTACH_MOUTH
ATTACH_NOSE
ATTACH_PELVIS
ATTACH_REAR
ATTACH_REYE
ATTACH_RFOOT
ATTACH_RHAND
ATTACH_RHIP
ATTACH_RIGHT_PEC
ATTACH_RLARM
ATTACH_RLLEG
ATTACH_RSHOULDER
ATTACH_RUARM
ATTACH_RULEG
CAMERA_ACTIVE
CAMERA_BEHINDNESS_ANGLE
CAMERA_BEHINDNESS_LAG
CAMERA_DISTANCE
CAMERA_FOCUS
CAMERA_FOCUS_LAG
CAMERA_FOCUS_LOCKED
CAMERA_FOCUS_OFFSET
CAMERA_FOCUS_THRESHOLD
CAMERA_PITCH
CAMERA_POSITION
CAMERA_POSITION_LAG
CAMERA_POSITION_LOCKED
CAMERA_POSITION_THRESHOLD
CHANGED_ALLOWED_DROP
CHANGED_COLOR
CHANGED_INVENTORY
CHANGED_LINK
CHANGED_MEDIA
CHANGED_OWNER
CHANGED_REGION
CHANGED_REGION_START
CHANGED_SCALE
CHANGED_SHAPE
CHANGED_TELEPORT
CHANGED_TEXTURE
CLICK_ACTION_BUY
CLICK_ACTION_NONE
CLICK_ACTION_OPEN
CLICK_ACTION_OPEN_MEDIA
CLICK_ACTION_PAY
CLICK_ACTION_PLAY
CLICK_ACTION_SIT
CLICK_ACTION_TOUCH
CONTROL_BACK
CONTROL_DOWN
CONTROL_FWD
CONTROL_LBUTTON
CONTROL_LEFT
CONTROL_ML_LBUTTON
CONTROL_RIGHT
CONTROL_ROT_LEFT
CONTROL_ROT_RIGHT
CONTROL_UP
DATA_BORN
DATA_NAME
DATA_ONLINE
DATA_PAYINFO
DATA_RATING
DATA_SIM_POS
DATA_SIM_RATING
DATA_SIM_STATUS
DEBUG_CHANNEL
DEG_TO_RAD
EOF
FALSE
HTTP_BODY_MAXLENGTH
HTTP_BODY_TRUNCATED
HTTP_METHOD
HTTP_MIMETYPE
HTTP_VERIFY_CERT
INVENTORY_ALL
INVENTORY_ANIMATION
INVENTORY_BODYPART
INVENTORY_CLOTHING
INVENTORY_GESTURE
INVENTORY_LANDMARK
INVENTORY_NONE
INVENTORY_NOTECARD
INVENTORY_OBJECT
INVENTORY_SCRIPT
INVENTORY_SOUND
INVENTORY_TEXTURE
LAND_LEVEL
LAND_LOWER
LAND_NOISE
LAND_RAISE
LAND_REVERT
LAND_SMOOTH
LINK_ALL_CHILDREN
LINK_ALL_OTHERS
LINK_ROOT
LINK_SET
LINK_THIS
LIST_STAT_GEOMETRIC_MEAN
LIST_STAT_MAX
LIST_STAT_MEAN
LIST_STAT_MEDIAN
LIST_STAT_MIN
LIST_STAT_NUM_COUNT
LIST_STAT_RANGE
LIST_STAT_STD_DEV
LIST_STAT_SUM
LIST_STAT_SUM_SQUARES
LOOP
MASK_BASE
MASK_EVERYONE
MASK_GROUP
MASK_NEXT
MASK_OWNER
NULL_KEY
OBJECT_CREATOR
OBJECT_DESC
OBJECT_GROUP
OBJECT_NAME
OBJECT_OWNER
OBJECT_POS
OBJECT_ROT
OBJECT_RUNNING_SCRIPT_COUNT
OBJECT_SCRIPT_MEMORY
OBJECT_TOTAL_SCRIPT_COUNT
OBJECT_UNKNOWN_DETAIL
OBJECT_VELOCITY
PARCEL_COUNT_GROUP
PARCEL_COUNT_OTHER
PARCEL_COUNT_OWNER
PARCEL_COUNT_SELECTED
PARCEL_COUNT_TEMP
PARCEL_COUNT_TOTAL
PARCEL_DETAILS_AREA
PARCEL_DETAILS_DESC
PARCEL_DETAILS_GROUP
PARCEL_DETAILS_ID
PARCEL_DETAILS_NAME
PARCEL_DETAILS_OWNER
PARCEL_FLAG_ALLOW_ALL_OBJECT_ENTRY
PARCEL_FLAG_ALLOW_CREATE_GROUP_OBJECTS
PARCEL_FLAG_ALLOW_CREATE_OBJECTS
PARCEL_FLAG_ALLOW_DAMAGE
PARCEL_FLAG_ALLOW_FLY
PARCEL_FLAG_ALLOW_GROUP_OBJECT_ENTRY
PARCEL_FLAG_ALLOW_GROUP_SCRIPTS
PARCEL_FLAG_ALLOW_LANDMARK
PARCEL_FLAG_ALLOW_SCRIPTS
PARCEL_FLAG_ALLOW_TERRAFORM
PARCEL_FLAG_LOCAL_SOUND_ONLY
PARCEL_FLAG_RESTRICT_PUSHOBJECT
PARCEL_FLAG_USE_ACCESS_GROUP
PARCEL_FLAG_USE_ACCESS_LIST
PARCEL_FLAG_USE_BAN_LIST
PARCEL_FLAG_USE_LAND_PASS_LIST
PARCEL_MEDIA_COMMAND_AGENT
PARCEL_MEDIA_COMMAND_AUTO_ALIGN
PARCEL_MEDIA_COMMAND_DESC
PARCEL_MEDIA_COMMAND_LOOP
PARCEL_MEDIA_COMMAND_LOOP_SET
PARCEL_MEDIA_COMMAND_PAUSE
PARCEL_MEDIA_COMMAND_PLAY
PARCEL_MEDIA_COMMAND_SIZE
PARCEL_MEDIA_COMMAND_STOP
PARCEL_MEDIA_COMMAND_TEXTURE
PARCEL_MEDIA_COMMAND_TIME
PARCEL_MEDIA_COMMAND_TYPE
PARCEL_MEDIA_COMMAND_UNLOAD
PARCEL_MEDIA_COMMAND_URL
PASSIVE
PAYMENT_INFO_ON_FILE
PAYMENT_INFO_USED
PAY_DEFAULT
PAY_HIDE
PERMISSION_ATTACH
PERMISSION_CHANGE_LINKS
PERMISSION_CONTROL_CAMERA
PERMISSION_DEBIT
PERMISSION_TAKE_CONTROLS
PERMISSION_TRACK_CAMERA
PERMISSION_TRIGGER_ANIMATION
PERM_ALL
PERM_COPY
PERM_MODIFY
PERM_MOVE
PERM_TRANSFER
PI
PING_PONG
PI_BY_TWO
PRIM_BUMP_BARK
PRIM_BUMP_BLOBS
PRIM_BUMP_BRICKS
PRIM_BUMP_BRIGHT
PRIM_BUMP_CHECKER
PRIM_BUMP_CONCRETE
PRIM_BUMP_DARK
PRIM_BUMP_DISKS
PRIM_BUMP_GRAVEL
PRIM_BUMP_LARGETILE
PRIM_BUMP_NONE
PRIM_BUMP_SHINY
PRIM_BUMP_SIDING
PRIM_BUMP_STONE
PRIM_BUMP_STUCCO
PRIM_BUMP_SUCTION
PRIM_BUMP_TILE
PRIM_BUMP_WEAVE
PRIM_BUMP_WOOD
PRIM_COLOR
PRIM_DESC
PRIM_FLEXIBLE
PRIM_FULLBRIGHT
PRIM_GLOW
PRIM_HOLE_CIRCLE
PRIM_HOLE_DEFAULT
PRIM_HOLE_SQUARE
PRIM_HOLE_TRIANGLE
PRIM_MATERIAL
PRIM_MATERIAL_FLESH
PRIM_MATERIAL_GLASS
PRIM_MATERIAL_LIGHT
PRIM_MATERIAL_METAL
PRIM_MATERIAL_PLASTIC
PRIM_MATERIAL_RUBBER
PRIM_MATERIAL_STONE
PRIM_MATERIAL_WOOD
PRIM_MEDIA_PERM_NONE
PRIM_NAME
PRIM_PHANTOM
PRIM_PHYSICS
PRIM_POINT_LIGHT
PRIM_POSITION
PRIM_ROTATION
PRIM_ROT_LOCAL
PRIM_SCULPT_FLAG_INVERT
PRIM_SCULPT_FLAG_MIRROR
PRIM_SCULPT_TYPE_CYLINDER
PRIM_SCULPT_TYPE_MASK
PRIM_SCULPT_TYPE_PLANE
PRIM_SCULPT_TYPE_SPHERE
PRIM_SCULPT_TYPE_TORUS
PRIM_SHINY_HIGH
PRIM_SHINY_LOW
PRIM_SHINY_MEDIUM
PRIM_SHINY_NONE
PRIM_SIZE
PRIM_TEMP_ON_REZ
PRIM_TEXGEN
PRIM_TEXGEN_DEFAULT
PRIM_TEXGEN_PLANAR
PRIM_TEXT
PRIM_TEXTURE
PRIM_TYPE
PRIM_TYPE_BOX
PRIM_TYPE_CYLINDER
PRIM_TYPE_PRISM
PRIM_TYPE_RING
PRIM_TYPE_SCULPT
PRIM_TYPE_SPHERE
PRIM_TYPE_TORUS
PRIM_TYPE_TUBE
PUBLIC_CHANNEL
RAD_TO_DEG
REGION_FLAG_ALLOW_DAMAGE
REGION_FLAG_ALLOW_DIRECT_TELEPORT
REGION_FLAG_BLOCK_FLY
REGION_FLAG_BLOCK_TERRAFORM
REGION_FLAG_DISABLE_COLLISIONS
REGION_FLAG_DISABLE_PHYSICS
REGION_FLAG_FIXED_SUN
REGION_FLAG_RESTRICT_PUSHOBJECT
REGION_FLAG_SANDBOX
REMOTE_DATA_CHANNEL
REMOTE_DATA_REPLY
REMOTE_DATA_REQUEST
REVERSE
ROTATE
SCALE
SCRIPTED
SMOOTH
SQRT2
STATUS_BLOCK_GRAB
STATUS_BLOCK_GRAB_OBJECT
STATUS_CAST_SHADOWS
STATUS_DIE_AT_EDGE
STATUS_PHANTOM
STATUS_PHYSICS
STATUS_RETURN_AT_EDGE
STATUS_ROTATE_X
STATUS_ROTATE_Y
STATUS_ROTATE_Z
STATUS_SANDBOX
STRING_TRIM
STRING_TRIM_HEAD
STRING_TRIM_TAIL
TEXTURE_DEFAULT
TEXTURE_BLANK
TEXTURE_MEDIA
TEXTURE_PLYWOOD
TEXTURE_TRANSPARENT
TOUCH_INVALID_FACE
TOUCH_INVALID_TEXCOORD
TOUCH_INVALID_VECTOR
TRUE
TWO_PI
TYPE_FLOAT
TYPE_INTEGER
TYPE_INVALID
TYPE_KEY
TYPE_ROTATION
TYPE_STRING
TYPE_VECTOR
URL_REQUEST_DENIED
URL_REQUEST_GRANTED
VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY
VEHICLE_ANGULAR_DEFLECTION_TIMESCALE
VEHICLE_ANGULAR_FRICTION_TIMESCALE
VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE
VEHICLE_ANGULAR_MOTOR_DIRECTION
VEHICLE_ANGULAR_MOTOR_TIMESCALE
VEHICLE_BANKING_EFFICIENCY
VEHICLE_BANKING_MIX
VEHICLE_BANKING_TIMESCALE
VEHICLE_BUOYANCY
VEHICLE_FLAG_CAMERA_DECOUPLED
VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT
VEHICLE_FLAG_HOVER_TERRAIN_ONLY
VEHICLE_FLAG_HOVER_UP_ONLY
VEHICLE_FLAG_HOVER_WATER_ONLY
VEHICLE_FLAG_LIMIT_MOTOR_UP
VEHICLE_FLAG_LIMIT_ROLL_ONLY
VEHICLE_FLAG_MOUSELOOK_BANK
VEHICLE_FLAG_MOUSELOOK_STEER
VEHICLE_FLAG_NO_DEFLECTION_UP
VEHICLE_HOVER_EFFICIENCY
VEHICLE_HOVER_HEIGHT
VEHICLE_HOVER_TIMESCALE
VEHICLE_LINEAR_DEFLECTION_EFFICIENCY
VEHICLE_LINEAR_DEFLECTION_TIMESCALE
VEHICLE_LINEAR_FRICTION_TIMESCALE
VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE
VEHICLE_LINEAR_MOTOR_DIRECTION
VEHICLE_LINEAR_MOTOR_OFFSET
VEHICLE_LINEAR_MOTOR_TIMESCALE
VEHICLE_REFERENCE_FRAME
VEHICLE_TYPE_AIRPLANE
VEHICLE_TYPE_BALLOON
VEHICLE_TYPE_BOAT
VEHICLE_TYPE_CAR
VEHICLE_TYPE_NONE
VEHICLE_TYPE_SLED
VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY
VEHICLE_VERTICAL_ATTRACTION_TIMESCALE
ZERO_ROTATION
/C7"LSL Operators" STYLE_OPERATOR Colors = 8421504 Colors Back = 16777215 Colors Auto Back = 1 Font Style = 0
!
%
&
+ - // / < = > ^ | ~ /C8"LSL BRACKETS" STYLE_BRACKETS Colors = 5197647 Colors Back = 16777215 Colors Auto Back = 1 Font Style = 1 ( ) { } [ ] <lsl>