Difference between revisions of "Talk:XyText 1.5"
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Wouldn't This Be More Texture Efficient In World If Its Letter Index Took Letter Frequency Into Account? So The Most Likely Combinations Are On Fewer Textures?[[User:Adicted Waco|Adi]] 17:49, 28 March 2011 (PDT) | Wouldn't This Be More Texture Efficient In World If Its Letter Index Took Letter Frequency Into Account? So The Most Likely Combinations Are On Fewer Textures?[[User:Adicted Waco|Adi]] 17:49, 28 March 2011 (PDT) | ||
: Hi, there could be some saving with a different character sort, but this doubled character technique becomes less attractive once mesh can move to the main grid. [http://community.secondlife.com/t5/Mesh/8-Faces-limit-no-1-prim-XyText-board/m-p/403945/highlight/true#M1471 This forum post] shows how the new equivalency system could make even the "5 character" type of XyText use a much smaller prim count. --[[User:Cerise Sorbet|Cerise Sorbet]] 20:02, 28 March 2011 (PDT) |
Revision as of 19:02, 28 March 2011
What Is the license for this code? Can I assume it is the CC-by-sa like the rest of the wiki?
- XyText as it was originally released did not have the "sa" restriction; it is typically distributed & used in a closed source form. That said the community would appreciate the donation of any improvements made to it. -- Strife Onizuka 03:02, 24 September 2007 (PDT)
Letters
Wouldn't This Be More Texture Efficient In World If Its Letter Index Took Letter Frequency Into Account? So The Most Likely Combinations Are On Fewer Textures?Adi 17:49, 28 March 2011 (PDT)
- Hi, there could be some saving with a different character sort, but this doubled character technique becomes less attractive once mesh can move to the main grid. This forum post shows how the new equivalency system could make even the "5 character" type of XyText use a much smaller prim count. --Cerise Sorbet 20:02, 28 March 2011 (PDT)