Glow: Difference between revisions

From Second Life Wiki
Jump to navigation Jump to search
Rand Linden (talk | contribs)
m Text replace - 'Category:Building Objects' to '[Category:Content Creation]]'
Rand Linden (talk | contribs)
Line 21: Line 21:


[Category:Content Creation]]
[Category:Content Creation]]
[[Category:Creators]]
[[Category:Content Creation]]
[[Category:Menus and Controls]]
[[Category:Menus and Controls]]
[[Category:Working with Textures]]
[[Category:Working with Textures]]

Revision as of 13:18, 29 July 2011

This article is about Glow. For LSL constant, see PRIM_GLOW.

Glow is a flashy tool for your special effects palette. Increasing this value creates a glowing colored aura around the selected prim; the color is determined by the prim's color. To alter a prim's glow setting while editing it, go to its Texture tab and set a Glow value between 0.0 and 1.0.


Water Glow

You'll also find that the sun and moon can cast dramatic, glowing shimmers on the water!! To see this, you must enable basic shaders in Graphics Preferences.


Video Tutorial

<videoflash type="vimeo">4357807|640|480</videoflash>

Related Links


[Category:Content Creation]]