Difference between revisions of "User:Toady Nakamura/Landmark Giver and Counter"
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m (two typos) |
m (added some instructions about the prim & script) |
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Line 1: | Line 1: | ||
*Put one Landmark in | *Put one Landmark in Prim Contents, then put this script inside. | ||
*If you do it the other way, hit "reset script" to be sure it finds the landmark | |||
*Gives the landmark to anyone not owner | *Gives the landmark to anyone not owner | ||
*Tells owner how many landmarks have been gifted. | *Tells owner how many landmarks have been gifted. |
Revision as of 12:11, 12 March 2012
- Put one Landmark in Prim Contents, then put this script inside.
- If you do it the other way, hit "reset script" to be sure it finds the landmark
- Gives the landmark to anyone not owner
- Tells owner how many landmarks have been gifted.
<lsl>
integer gifts = 0; // sets initial value to zero
default {
on_rez(integer start_param) { llResetScript(); // this resets whenever the prim is brought from inventory } state_entry() { llSetText( "Touch for a Landmark", <1.0, 1.0, 1.0>, 1.0); //sets the hover text "message", color (here white), and intensity (can be zero to 1.0) }
touch_start(integer total_number) { if ( llDetectedKey(0) != llGetOwner() )// if the toucher is NOT the owner (!=) { gifts = gifts++; // count up one from previous value llGiveInventory(llDetectedKey(0), llGetInventoryName(INVENTORY_LANDMARK, 0)); } else if ( llDetectedKey(0) == llGetOwner() ) // if the toucher IS the owner (==) { llOwnerSay((string)gifts + " people have gotten landmarks from me!"); } }
} </lsl>