Difference between revisions of "Open Development User Group"
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#[https://jira.secondlife.com/secure/IssueNavigator.jspa?reset=true&jqlQuery=project+%3D+%22Open+Development%22+AND+assignee+is+EMPTY+AND+status+%3D+%22Awaiting+Review%22++ORDER+BY+createdDate%2C+priority+DESC OPEN Issue Triage] ([[User:Oz Linden|Oz Linden]]) | #[https://jira.secondlife.com/secure/IssueNavigator.jspa?reset=true&jqlQuery=project+%3D+%22Open+Development%22+AND+assignee+is+EMPTY+AND+status+%3D+%22Awaiting+Review%22++ORDER+BY+createdDate%2C+priority+DESC OPEN Issue Triage] ([[User:Oz Linden|Oz Linden]]) | ||
# {{JiraIssue|VWR-28390|Add an Edit button to the UI toybox to provide better semantic meaning, and easier usage. This is needed now, as the build-button is greyed out in many areas, to inspect items or to work on existing objects.}} ([[User:MartinRJ Fayray|MartinRJ Fayray]]) | # {{JiraIssue|VWR-28390|Add an Edit button to the UI toybox to provide better semantic meaning, and easier usage. This is needed now, as the build-button is greyed out in many areas, to inspect items or to work on existing objects.}} ([[User:MartinRJ Fayray|MartinRJ Fayray]]) | ||
#How hard is implementing non attached rigged hierarchical mesh that is animated with animation assets is going to be? ([[User:FadeOut Razorfen|FadeOut Razorfen]]) | #How hard is implementing non attached rigged hierarchical mesh that is animated with animation assets is going to be? If its possible at all - how much time is it going to take? ([[User:FadeOut Razorfen|FadeOut Razorfen]]) | ||
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Revision as of 22:11, 28 March 2012
Open Source Policies, Resources for Open Contributions, and progressing contributions through the Snowstorm process.
Chaired by Oz Linden of the Snowstorm Team.
Agenda
The agenda for the next meeting is:
- OPEN Issue Triage (Oz Linden)
- VWR-28390 Add an Edit button to the UI toybox to provide better semantic meaning, and easier usage. This is needed now, as the build-button is greyed out in many areas, to inspect items or to work on existing objects. (MartinRJ Fayray)
- How hard is implementing non attached rigged hierarchical mesh that is animated with animation assets is going to be? If its possible at all - how much time is it going to take? (FadeOut Razorfen)
Archive
Records of past meetings: Open Development User Group/Archive
- See the list of other user groups.