Difference between revisions of "Pathfinding NavMesh"

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File:Navmesh_003.jpg|Navmesh, Static Obstacles, and Walkables on
File:Navmesh_003.jpg|Navmesh, Static Obstacles, and Walkables on
File:Navmesh_005.jpg|Navmesh, Static Obstacles, Walkables, and World on
File:Navmesh_005.jpg|Navmesh, Static Obstacles, Walkables, and World on
</gallery>
The active Navmesh areas are in light grey, with the static obstacle areas outlined in red.  The blank void spaces outlined in red are areas where your pathfinding creatures cannot go.  These areas can be easily seen when you turn Static Obstacles on. 
<gallery>
File:Navmesh_002_003.jpg|Non navigable area in the navmesh
File:Navmesh_002_004.jpg|Non navigable area in the navmesh, static obstacles on
File:Navmesh_002_005.jpg|Non navigable area in the navmesh
File:Navmesh_002_006.jpg|Non navigable area in the navmesh, static obstacles on
</gallery>
</gallery>

Revision as of 13:06, 20 April 2012

A look at the Navigation Mesh view of your region can quickly show you exactly how the navmesh system works and help troubleshoot potential problems.

This is the basic view:

The active Navmesh areas are in light grey, with the static obstacle areas outlined in red. The blank void spaces outlined in red are areas where your pathfinding creatures cannot go. These areas can be easily seen when you turn Static Obstacles on.