Difference between revisions of "Bug Island Test"

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[[Category:Test Scripts]]
-In progress-
-In progress-



Revision as of 15:09, 3 August 2012

-In progress-

Bump maps

Bump maps look correct.

Bump map spheres.jpg

Custom bump maps load for objects at a distance.

  • Go to http://maps.secondlife.com/secondlife/Bug%20Island/75/110/31 and face south.
  • Set Preferences > Graphics to Mid.
  • Clear the cache (Preferences > Advanced> Clear Cache) and relog.
  • Wait for the textures to load on the bumpmapped spheres.
  • Fly to the spheres
  • Verify the bump map looks the same as the picture above.

Brighness vs. Darkness bump maps

Texture animation

http://maps.secondlife.com/secondlife/Bug%20Island/47/24/27


Target Omega

http://maps.secondlife.com/secondlife/Bug%20Island/26/24/27


Dynamic texture scaling

http://maps.secondlife.com/secondlife/Bug%20Island/45/30/27

Transparency interaction

http://maps.secondlife.com/secondlife/Bug%20Island/32/65/27

Lights

http://maps.secondlife.com/secondlife/Bug%20Island/32/131/27

  • Set World > Sun > Midnight
  • Set Graphics to Mid
  • There are 8 green lights shining on 8 spheres in front of you, but only 6 lights will show at a time.
  • Move back and forth and verify that only 6 of the 8 lights appear at any one time.

prim LOD and bins

http://maps.secondlife.com/secondlife/Bug%20Island/45/33/27 and http://maps.secondlife.com/secondlife/Bug%20Island/32/36/27

Small texture loading

http://maps.secondlife.com/secondlife/Bug%20Island/32/151/27

  • Verify these small textures load quickly.
  • Verify these texture appear the same as in the picture below.
click for full image