Difference between revisions of "Template:LSL Constants/Pursue"
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!Default Value | !Default Value | ||
|- | |- | ||
|PURSUIT_OFFSET | |[[PURSUIT_OFFSET]] | ||
|1 | |1 | ||
|Go to a position offset from the target. | |Go to a position offset from the target. | ||
|<lsl>[PURSUIT_OFFSET, vector offset]</lsl> | |<lsl>[PURSUIT_OFFSET, vector offset]</lsl> | ||
|ZERO_VECTOR | |[[ZERO_VECTOR]] | ||
|- | |- | ||
|REQUIRE_LINE_OF_SIGHT | |[[REQUIRE_LINE_OF_SIGHT]] | ||
|2 | |2 | ||
|Define whether the character needs a physical line-of-sight to give chase. When enabled, the character will not pick a new target position while there is a something solid between the character and the target object/agent. | |Define whether the character needs a physical line-of-sight to give chase. When enabled, the character will not pick a new target position while there is a something solid between the character and the target object/agent. | ||
|<lsl>[REQUIRE_LINE_OF_SIGHT, integer boolean]</lsl> | |<lsl>[REQUIRE_LINE_OF_SIGHT, integer boolean]</lsl> | ||
|FALSE | |[[FALSE]] | ||
|- | |- | ||
|PURSUIT_FUZZ_FACTOR | |[[PURSUIT_FUZZ_FACTOR]] | ||
|3 | |3 | ||
|Selects a random destination near the PURSUIT_OFFSET. The valid fuzz factor range is from 0 to 1, where 1 is most random. This option requires a nonzero PURSUIT_OFFSET. | |Selects a random destination near the PURSUIT_OFFSET. The valid fuzz factor range is from 0 to 1, where 1 is most random. This option requires a nonzero PURSUIT_OFFSET. | ||
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|0.0 | |0.0 | ||
|- | |- | ||
|PURSUIT_INTERCEPT | |[[PURSUIT_INTERCEPT]] | ||
|4 | |4 | ||
|Define whether the character attempts to predict the target's future location. | |Define whether the character attempts to predict the target's future location. | ||
|<lsl>[PURSUIT_INTERCEPT, integer boolean]</lsl> | |<lsl>[PURSUIT_INTERCEPT, integer boolean]</lsl> | ||
|FALSE | |[[FALSE]] | ||
|- | |- | ||
|PURSUIT_GOAL_TOLERANCE | |[[PURSUIT_GOAL_TOLERANCE]] | ||
|5 | |5 | ||
|Defines approximately how close the character must be to the current goal to consider itself to be at the desired position. The valid range is from 0.25 to 10m. | |Defines approximately how close the character must be to the current goal to consider itself to be at the desired position. The valid range is from 0.25 to 10m. |
Revision as of 14:45, 4 December 2012
Option | Value | Description | Usage | Default Value |
---|---|---|---|---|
PURSUIT_OFFSET | 1 | Go to a position offset from the target. | <lsl>[PURSUIT_OFFSET, vector offset]</lsl> | ZERO_VECTOR |
REQUIRE_LINE_OF_SIGHT | 2 | Define whether the character needs a physical line-of-sight to give chase. When enabled, the character will not pick a new target position while there is a something solid between the character and the target object/agent. | <lsl>[REQUIRE_LINE_OF_SIGHT, integer boolean]</lsl> | FALSE |
PURSUIT_FUZZ_FACTOR | 3 | Selects a random destination near the PURSUIT_OFFSET. The valid fuzz factor range is from 0 to 1, where 1 is most random. This option requires a nonzero PURSUIT_OFFSET. | <lsl>[PURSUIT_FUZZ_FACTOR, float factor]</lsl> | 0.0 |
PURSUIT_INTERCEPT | 4 | Define whether the character attempts to predict the target's future location. | <lsl>[PURSUIT_INTERCEPT, integer boolean]</lsl> | FALSE |
PURSUIT_GOAL_TOLERANCE | 5 | Defines approximately how close the character must be to the current goal to consider itself to be at the desired position. The valid range is from 0.25 to 10m. | <lsl>[PURSUIT_GOAL_TOLERANCE, float tolerance]</lsl> | Default is proportional to character size |