Difference between revisions of "Modular Pathfinding Kit"

From Second Life Wiki
Jump to navigation Jump to search
Line 7: Line 7:
# [[Modular Pathfinding Quick Reference|Quick Reference]] - a quick guide
# [[Modular Pathfinding Quick Reference|Quick Reference]] - a quick guide
# [[Modular Pathfinding Detailed Guide|Detailed Guide]] - a through look at pathfinding scripting theory
# [[Modular Pathfinding Detailed Guide|Detailed Guide]] - a through look at pathfinding scripting theory
----
Return to [[Good_Building_Practices]]

Revision as of 13:32, 8 July 2012

There is a lot of options for how to create pathfinding creatures. It’s best to start by having an idea of what you want to create, either a real world analogue like a horse or a dog, or something mythical such as a ghost or fairy.

things that don’t work (at present): 3D spatial movement - for example underwater free movement or aerial free movement

This guide has two paths:

  1. Quick Reference - a quick guide
  2. Detailed Guide - a through look at pathfinding scripting theory

Return to Good_Building_Practices