Difference between revisions of "Pathfinding Cookbook"
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UNDER DEVELOPMENT - INCOMPLETE | UNDER DEVELOPMENT - INCOMPLETE | ||
== | =Rezzer= | ||
The code below is for a simple rezzer for the creatures. For a region scale rezzer system see... | |||
<lsl> | <lsl> | ||
</lsl> | </lsl> | ||
=Simple Creatures= | |||
==Grazing Animal== | ==Grazing Animal== | ||
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<lsl> | <lsl> | ||
</lsl> | </lsl> | ||
== | ==Sentient Treasure Chest== | ||
Wanders | Treasure chest with legs. Sleeps, but runs and hides if anyone approaches. | ||
<lsl> | |||
</lsl> | |||
==Fairy== | |||
Wanders about (flying) looking for flowers, lingers by flowers, runs and hides from agents. | |||
<lsl> | <lsl> | ||
</lsl> | </lsl> | ||
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<lsl> | <lsl> | ||
</lsl> | </lsl> | ||
== | ==Snake== | ||
Wanders about | Wanders about an area, includes special movement example. | ||
<lsl> | |||
</lsl> | |||
==Treetop Birds== | |||
Birds that move between treetops at random intervals. | |||
<lsl> | |||
</lsl> | |||
==Vulture== | |||
Birds that glide about on thermals | |||
<lsl> | <lsl> | ||
</lsl> | </lsl> | ||
== | =Ecosystem Creatures= | ||
==Hunting Animal== | |||
Wanders looking for specific prey and pursues when prey is spotted. | |||
<lsl> | <lsl> | ||
</lsl> | </lsl> | ||
== | ==Grazing Prey Animal== | ||
Wanders | Wanders and pauses to eat, run a short distance when approached (skittish), runs further and hides from specific predator. | ||
<lsl> | <lsl> | ||
</lsl> | </lsl> | ||
== | ==Rat== | ||
Wanders about | Wanders about a specified area, flees and hides if an agent approaches. | ||
<lsl> | <lsl> | ||
</lsl> | </lsl> | ||
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<lsl> | <lsl> | ||
</lsl> | </lsl> | ||
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<lsl> | <lsl> | ||
</lsl> | </lsl> | ||
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<lsl> | <lsl> | ||
</lsl> | </lsl> | ||
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<lsl> | <lsl> | ||
</lsl> | </lsl> | ||
---- | ---- | ||
Return to [[Good_Building_Practices]] | Return to [[Good_Building_Practices]] |
Revision as of 13:21, 2 August 2012
UNDER DEVELOPMENT - INCOMPLETE
Rezzer
The code below is for a simple rezzer for the creatures. For a region scale rezzer system see...
<lsl>
</lsl>
Simple Creatures
Grazing Animal
Wanders pauses and eat, wanders, repeat.
<lsl>
</lsl>
Sentient Treasure Chest
Treasure chest with legs. Sleeps, but runs and hides if anyone approaches.
<lsl>
</lsl>
Fairy
Wanders about (flying) looking for flowers, lingers by flowers, runs and hides from agents.
<lsl>
</lsl>
Dragonfly
Moves along designated path, lingers by designated waypoint and moves to next random waypoint.
<lsl>
</lsl>
Snake
Wanders about an area, includes special movement example.
<lsl>
</lsl>
Treetop Birds
Birds that move between treetops at random intervals.
<lsl>
</lsl>
Vulture
Birds that glide about on thermals
<lsl>
</lsl>
Ecosystem Creatures
Hunting Animal
Wanders looking for specific prey and pursues when prey is spotted.
<lsl>
</lsl>
Grazing Prey Animal
Wanders and pauses to eat, run a short distance when approached (skittish), runs further and hides from specific predator.
<lsl>
</lsl>
Rat
Wanders about a specified area, flees and hides if an agent approaches.
<lsl>
</lsl>
Mount
Build a character that can be ridden with race example.
<lsl>
</lsl>
Dog
Wanders about, chooses random agent, follows agent for a period, then wanders off, if no agents found sleeps.
<lsl>
</lsl>
Cat
Wanders about, chooses random agent, lingers by agent, then wanders again, if no agents found sleeps.
<lsl>
</lsl>
Hopping Scarecrow
Wanders about hopping and approaches random people, lingers and moves on.
<lsl>
</lsl>
Return to Good_Building_Practices