Difference between revisions of "Template:LSL Function/physics materials"

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<noinclude>{{Multi-lang|category=LSL}}</noinclude>{{LSL Injection Test}}{{#if:
<noinclude>{{Multi-lang|category=LSL}}</noinclude>{{LSL Injection Test}}{{#if:
{{#vardefine:material_mask|mask}}


<!-- caveats & parameter descriptions copied from PRIM_PHYSICS_MATERIAL article -->
<!-- caveats & parameter descriptions copied from PRIM_PHYSICS_MATERIAL article -->
{{#vardefine:p_material_bits_desc|bitwise combination of [[DENSITY]], [[FRICTION]], [[RESTITUTION]], and [[GRAVITY_MULTIPLIER]] and specifies which floats to actually apply}}
{{#vardefine:p_{{#var:material_mask}}_desc|bitwise combination of [[DENSITY]], [[FRICTION]], [[RESTITUTION]], and [[GRAVITY_MULTIPLIER]] and specifies which floats to actually apply}}
{{#vardefine:p_gravity_multiplier_desc|range {{Interval|gte=-1.0|center=gravity_multiplier|lte=+28.0}}, default:&nbsp;1.0}}
{{#vardefine:p_gravity_multiplier_desc|range {{Interval|gte=-1.0|center=gravity_multiplier|lte=+28.0}}, default:&nbsp;1.0}}
{{#vardefine:p_restitution_desc|range {{Interval|gte=0.0|center=restitution|lte=1.0}}}}
{{#vardefine:p_restitution_desc|range {{Interval|gte=0.0|center=restitution|lte=1.0}}}}
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{{#vardefine:p_density_desc|range {{Interval|gte=1.0|center=density|lte=22587.0}} [[llGetMassMKS|kg]]/m^3, default:&nbsp;1000.0}}
{{#vardefine:p_density_desc|range {{Interval|gte=1.0|center=density|lte=22587.0}} [[llGetMassMKS|kg]]/m^3, default:&nbsp;1000.0}}


{{#vardefine:p_material_bits_hover|bitwise combination of DENSITY, FRICTION, RESTITUTION, and GRAVITY_MULTIPLIER and specifies which floats to actually apply}}
{{#vardefine:p_{{#var:material_mask}}_hover|bitwise combination of DENSITY, FRICTION, RESTITUTION, and GRAVITY_MULTIPLIER and specifies which floats to actually apply}}
{{#vardefine:p_gravity_multiplier_hover|range -1.0 to +28.0, default:&nbsp;1.0}}
{{#vardefine:p_gravity_multiplier_hover|range -1.0 to +28.0, default:&nbsp;1.0}}
{{#vardefine:p_restitution_hover|range 0.0 to 1.0 (note, a collision between two objects with restitution 1.0 will still not be perfectly elastic due to damping in the physics engine)}}
{{#vardefine:p_restitution_hover|range 0.0 to 1.0 (note, a collision between two objects with restitution 1.0 will still not be perfectly elastic due to damping in the physics engine)}}
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{{#vardefine:physics_material_rows|
{{#vardefine:physics_material_rows|
!{{!}} {{LSLPT|material_bits}} Flags
!{{!}} {{LSLPT|{{#var:material_mask}}}} Flags
! title="Value" {{!}} V
! title="Value" {{!}} V
! colspan="6" {{!}} Description
! colspan="6" {{!}} Description
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! value
! value
|-
|-
{{VarPair|p_material_bits_desc}}
{{VarPair|p_{{#var:material_mask}}_desc}}
|-
|-
{{VarPair|p_gravity_multiplier_desc}}
{{VarPair|p_gravity_multiplier_desc}}

Revision as of 19:09, 22 August 2012

#var value
p_mask_desc bitwise combination of DENSITY, FRICTION, RESTITUTION, and GRAVITY_MULTIPLIER and specifies which floats to actually apply
p_gravity_multiplier_desc range [-1.0, +28.0], default: 1.0
p_restitution_desc range [0.0, 1.0]
p_friction_desc range [0.0, 255.0]
p_density_desc range [1.0, 22587.0] kg/m^3, default: 1000.0
header_footnote

The default values for friction and restitution depend upon the material type.

caveats
  • A collision between two objects with restitution 1.0 will still not be perfectly elastic due to damping in the physics engine.
history
physics_material_rows
mask Flags V Description
DENSITY 1 Indicates that density parameter is enabled
FRICTION 2 Indicates that friction parameter is enabled
RESTITUTION 4 Indicates that restitution parameter is enabled
GRAVITY_MULTIPLIER 8 Indicates that gravity_multiplier parameter is enabled