Difference between revisions of "Template:LSL Constants/Pursue"
Jump to navigation
Jump to search
Kireji Haiku (talk | contribs) m (linked to (still non-existant) articles within the wiki) |
Pedro Oval (talk | contribs) m (Change category from Pathfinding to LSL_Pathfinding) |
||
Line 1: | Line 1: | ||
<noinclude>{{Pathfinding alpha}}</noinclude> | <noinclude>{{Pathfinding LSL alpha}}</noinclude> | ||
{| {{Prettytable}} | {| {{Prettytable}} | ||
|-{{Hl2}} | |-{{Hl2}} |
Revision as of 07:21, 30 August 2013
Option | Value | Description | Usage | Default Value |
---|---|---|---|---|
PURSUIT_OFFSET | 1 | Go to a position offset from the target. | <lsl>[PURSUIT_OFFSET, vector offset]</lsl> | ZERO_VECTOR |
REQUIRE_LINE_OF_SIGHT | 2 | Define whether the character needs a physical line-of-sight to give chase. When enabled, the character will not pick a new target position while there is a something solid between the character and the target object/agent. | <lsl>[REQUIRE_LINE_OF_SIGHT, integer boolean]</lsl> | FALSE |
PURSUIT_FUZZ_FACTOR | 3 | Selects a random destination near the PURSUIT_OFFSET. The valid fuzz factor range is from 0 to 1, where 1 is most random. This option requires a nonzero PURSUIT_OFFSET. | <lsl>[PURSUIT_FUZZ_FACTOR, float factor]</lsl> | 0.0 |
PURSUIT_INTERCEPT | 4 | Define whether the character attempts to predict the target's future location. | <lsl>[PURSUIT_INTERCEPT, integer boolean]</lsl> | FALSE |
PURSUIT_GOAL_TOLERANCE | 5 | Defines approximately how close the character must be to the current goal to consider itself to be at the desired position. The valid range is from 0.25 to 10m. | <lsl>[PURSUIT_GOAL_TOLERANCE, float tolerance]</lsl> | Default is proportional to character size |