Difference between revisions of "Good Building Practices"
Jump to navigation
Jump to search
Line 21: | Line 21: | ||
<div style="padding: 0.5em"> | <div style="padding: 0.5em"> | ||
'''New articles''' | '''New articles''' | ||
* [[Case Study - Katana using normal and specular maps]]{{New|expiry=20130728}} | |||
* [[Mesh and LOD]] | * [[Mesh and LOD]] | ||
Line 115: | Line 116: | ||
<div style="padding: 0.5em"> | <div style="padding: 0.5em"> | ||
* '''[[Texture Usage]]''' - What size to use, and what to avoid. | * '''[[Texture Usage]]''' - What size to use, and what to avoid. | ||
* '''[[Case Study - Katana using normal and specular maps]]'''{{New|expiry=20130728}} - See how June Dion created a detailed sword by using LightWave and Second Life's normal and specular mapping features. | |||
</div> | </div> | ||
</div> | </div> |
Revision as of 09:08, 28 May 2013
This guide is a collection of officially verified building practices for moderate to advanced creators that result in efficient, high performance creations in Second Life. If you are new to building in Second Life, please check out the Knowledge Base.
Featured Article
|
News & UpdatesNew articles Coming soon
| |||
Animation
Mesh
Pathfinding
|
Physics
Scripting
|
Sculpted Prims
Textures
|
Resident contributions awaiting official approval
If you'd like to contribute some of your own best practices for efficient content creation, please link to them in this section so that Linden Lab subject matter experts can verify them before they are added to the official guide.