User:Octavio LeShelle: Difference between revisions

From Second Life Wiki
Jump to navigation Jump to search
Line 39: Line 39:
   Photogenic Spots[http://secondlife.com/destinations/photospots]
   Photogenic Spots[http://secondlife.com/destinations/photospots]
   Chat Hot Spots[http://secondlife.com/destinations/chat]
   Chat Hot Spots[http://secondlife.com/destinations/chat]
  Adults Only[http://secondlife.com/destinations/adult]




Line 45: Line 46:
   General
   General


     Adult Art & Culture
     Adult Arts & Culture[http://secondlife.com/destinations/adult/adult_arts]
     Adult Clubs & Entertainment
     Adult Clubs & Entertainment[http://secondlife.com/destinations/adult/clubs]
     Adult Fashions & Commerce
     Adult Fashions & Commerce[http://secondlife.com/destinations/adult/fashions]
     Art
     Art[http://secondlife.com/destinations/arts]
     Bars & Pubs
     Bars & Pubs[http://secondlife.com/destinations/bars]
     Beaches
     Beaches[http://secondlife.com/destinations/beaches]
     Business
     Business[http://secondlife.com/destinations/business]
     Castles & Ruins
     Castles & Ruins
     Discussions & Communities[http://secondlife.com/destinations/discussions]
     Discussions & Communities[http://secondlife.com/destinations/discussions]

Revision as of 19:58, 5 February 2013

STALEMATE Second Life

STALEMATE[1] focuses on in-world rapid application development environments for virtual modeling and avatar intelligence for mobile augmented-reality gaming in support of decisions in the investment markets.

All free software delivered permits copying, modification and transfer under the terms of the GNU General Public License v3.0[2] or the GNU lesser General Public License v3.0[3].

Second Life and virtual time travel: Feasibility considerations

In evaluating Second Life as a viable immersive, decision-support platform for augmented reality, the focus lies on the requirement of context switching (teleporting) seamlessly between past, present and future/potential scenarios or simulated worlds. While offering a stress test, a case is made for its usability for virtual time travel.

To circumvent global grid-level implementation aspects for the moment, a local viewer approach from an intelligent avatar perspective employs a semi-transparent, geodesic dome-shaped, time-travel vehicle. From inside this vehicle the avatar ultimately projects a (prototyped) simulation model of the world in question (quasi-)panoramically onto the interior wall.

Earlier incorporation of the geodesic dome with (physical) time travel include a Mojave Desert landmark[4] and Disney's Epcot Theme Park's Spaceship Earth[5] inspired by Buckminster Fuller. A Lego version of the idea has also been tested on ROBLOX[6]. The form also lends itself naturally in conjunction with from planetaria derived surround projection technologies as IMAX (3D).

Salient features inherent in the general approach include:

- reassessed human-computer interaction by uploading knowledge-based models to the avatar for user decision support in collaborative or educational settings

- the prospect of using the virtual world as an agile, knowledge-based, model-driven, simulation-directed development environment for virtual worlds and generated applications

Mobile agent-assisted virtual modeling for augmented reality

The on Google Code hosted Project STALEMATE KBSDE Extension[7] includes investigation of requirements for a Second Life viewer being integrated with Firefox/Chrome under Android. The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of augmented-reality applications supported by Web mining and data warehousing.

Second Life on Steam/Steam in Second Life

[Implications and opportunities inherent in the recent announcement[8] concerning collaboration between Linden Lab and Valve Software with its Steam gaming platform[9] will be discussed here. Second Life has yet to be submitted on Steam for Greenlighting[10], with Linden Lab apparently intending to precede this with the build tool Patterns[11]. Conversely Linden Lab has already introduced Pathfinder Non-Playing Characters[12] in emulation of mainstream gaming platforms such as Steam. The various aspects of (potential) cross-fertilization in this regard are worthy of some consideration.]

Second Life according to Augmented Reality Gaming

[This is intended as a proposed alternative ontology/taxonomy of Second Life to exploit the potential target applications offered by augmented reality gaming.]


 Featured Events[13]
 Editors' Picks[14]
 Popular Places[15]
 Photogenic Spots[16]
 Chat Hot Spots[17]
 Adults Only[18]


Simulation

 General
   Adult Arts & Culture[19]
   Adult Clubs & Entertainment[20]
   Adult Fashions & Commerce[21]
   Art[22]
   Bars & Pubs[23]
   Beaches[24]
   Business[25]
   Castles & Ruins
   Discussions & Communities[26]
   Fashion & Style
     Animations
     Shoes
     Hair
     Jewelry
     Tattoos & Accessories
     Clothing
     Skins & Shapes
     Gadgets
   Home & Garden
     Furnishings & Decor
     Gardens & Landscaping
     Homes & Buildings
   Land & Estates
   LGBT Friendly
   Linden Realms
   Media, Movies & TV
   Miscellaneous
   Music
     Country & Folk
     Live Musician Spots
     Pop Music
     Hip-Hop, R&B & Reggae
     Rock & Metal
     Electronic & Dance
     Indie & Alternative
     Jazz & Blues
     Cafes & Cabarets
     Live DJ Spots
     Duran Duran
   Pets & Animals
   Romance
     Wedding
     Romantic Spots
   Second Life Origins
   Spirituality & Belief
   Underwater
   Winter Attractions
 First Life
   Cosmic
   Education and Nonprofits
   International
     Turkish
     Spanish
     Russian
     Portuguese
     Polish
     Korean
     Japanese
     Italian
     German
     French
     Arabic
     Other Languages
   Memorials
   Nature & Parks
   Science & Technology
   Virtual Tourism (Real Life)


Gaming[27]

 Action
 Adventure
   Cyberpunk[28]
   Haunted[29]
   Strange & Mysterious[30]
   Zombies[31]
 Strategy
 Role-playing Communities[32]
   Historical[33]
   Pirates[34]
   Sci-Fi[35]
   Urban/Noir[36]
   Vampire[37]
   Steampunk[38]
   Fantasy[39]
 Adult Role-playing Areas[40] 
 Casual
   Rides & Mazes[41]
 Racing
 Sports & Hobbies[42]
   Sailing & Boating[43]
   Surfing[44]


Help & How To

 Newcomer Friendly Spots
 Adult Newcomer Friendly 
 Creator Resources
 Sandboxes


Premium

 Premium Gifts
 Premium Sandboxes
 Wilderness
 Racer's Gulch
 Premium Flight Zones


Development




Copyright = Copyleft

All material published on this Linden Lab Second Life Wiki user page is subject to the Creative Commons Attribution-Share Alike 3.0 license[45]. The ideas expressed originate from the author alias user Octavio Leshelle[46] or are in the public domain or otherwise free unless referenced as prior art. Proper attribution to the author includes "© <year [span]> S.M. Claassen @ STALEMATE".