Difference between revisions of "User:Octavio LeShelle"

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The on Google Code hosted Project STALEMATE KBSDE Extension[http://code.google.com/p/stalemate-kbsde-extension/] includes investigation of requirements for a Second Life viewer being integrated with Firefox/Chrome under Android. The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of augmented-reality applications supported by Web mining and data warehousing.
The on Google Code hosted Project STALEMATE KBSDE Extension[http://code.google.com/p/stalemate-kbsde-extension/] includes investigation of requirements for a Second Life viewer being integrated with Firefox/Chrome under Android. The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of augmented-reality applications supported by Web mining and data warehousing.
== Second Life on Steam/Steam in Second Life ==
[Implications and opportunities inherent in the recent announcement[http://community.secondlife.com/t5/Featured-News/Second-Life-is-Expanding-to-Steam/ba-p/1637751] concerning collaboration between Linden Lab and Valve Software with its Steam gaming platform[http://store.steampowered.com/] will be discussed here. Second Life has yet to be submitted on Steam for Greenlighting[http://steamcommunity.com/greenlight/], with Linden Lab apparently intending to precede this with the build tool Patterns[http://store.steampowered.com/app/218980/?snr=1_7_7_230_150_1]. Conversely Linden Lab has already introduced Pathfinder Non-Playing Characters[http://community.secondlife.com/t5/Featured-News/Take-a-Sneak-Peek-at-the-Pathfinding-Experiments-Being-Conducted/ba-p/1386511] in emulation of mainstream gaming platforms such as Steam. The various aspects of (potential) cross-fertilization in this regard are worthy of some consideration.]


== Second Life according to Augmented Reality Gaming ==
== Second Life according to Augmented Reality Gaming ==

Revision as of 12:11, 6 February 2013

STALEMATE Second Life

STALEMATE[1] focuses on in-world rapid application development environments for virtual modeling and avatar intelligence for mobile augmented-reality gaming in support of decisions in the investment markets.

All free software delivered permits copying, modification and transfer under the terms of the GNU General Public License v3.0[2] or the GNU lesser General Public License v3.0[3].

Second Life and virtual time travel: Feasibility considerations

In evaluating Second Life as a viable immersive, decision-support platform for augmented reality, the focus lies on the requirement of context switching (teleporting) seamlessly between past, present and future/potential scenarios or simulated worlds. While offering a stress test, a case is made for its usability for virtual time travel.

To circumvent global grid-level implementation aspects for the moment, a local viewer approach from an intelligent avatar perspective employs a semi-transparent, geodesic dome-shaped, time-travel vehicle. From inside this vehicle the avatar ultimately projects a (prototyped) simulation model of the world in question (quasi-)panoramically onto the interior wall.

Earlier incorporation of the geodesic dome with (physical) time travel include a Mojave Desert landmark[4] and Disney's Epcot Theme Park's Spaceship Earth[5] inspired by Buckminster Fuller. A Lego version of the idea has also been tested on ROBLOX[6]. The form also lends itself naturally in conjunction with from planetaria derived surround projection technologies as IMAX (3D).

Salient features inherent in the general approach include:

- reassessed human-computer interaction by uploading knowledge-based models to the avatar for user decision support in collaborative or educational settings

- the prospect of using the virtual world as an agile, knowledge-based, model-driven, simulation-directed development environment for virtual worlds and generated applications

Mobile agent-assisted virtual modeling for augmented reality

The on Google Code hosted Project STALEMATE KBSDE Extension[7] includes investigation of requirements for a Second Life viewer being integrated with Firefox/Chrome under Android. The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of augmented-reality applications supported by Web mining and data warehousing.

Second Life according to Augmented Reality Gaming

[This is intended as a proposed alternative ontology/taxonomy of Second Life to exploit the potential target applications offered by augmented reality gaming.]


 * Featured Events[8]
 * Editors' Picks[9]
 * Popular Places[10]
 * Photogenic Spots[11]
 * Chat Hot Spots[12]
 * Adults Only[13]


  • Simulation
 * General
   + Adult Arts & Culture[14]
   + Adult Clubs & Entertainment[15]
   + Adult Fashions & Commerce[16]
   + Art[17]
   + Bars & Pubs[18]
   + Beaches[19]
   + Business[20]
   + Castles & Ruins
   + Discussions & Communities[21]
   + Fashion & Style[22]
     - Animations[23]
     - Shoes[24]
     - Hair[25]
     - Jewelry[26]
     - Tattoos & Accessories[27]
     - Clothing[28]
     - Skins & Shapes[29]
     - Gadgets[30]
   + Home & Garden[31]
     - Furnishings & Decor[32]
     - Gardens & Landscaping[33]
     - Homes & Buildings[34]
   + Land & Estates[35]
   + LGBT Friendly[36]
   + Linden Realms[37]
   + Media, Movies & TV[38]
   + Miscellaneous[39]
   + Music[40]
     - Country & Folk[41]
     - Live Musician Spots[42]
     - Pop Music[43]
     - Hip-Hop, R&B & Reggae[44]
     - Rock & Metal[45]
     - Electronic & Dance[46]
     - Indie & Alternative[47]
     - Jazz & Blues[48]
     - Cafes & Cabarets[49]
     - Live DJ Spots[50]
     - Duran Duran[51]
   + Pets & Animals[52]
   + Romance[53]
     - Wedding[54]
     - Romantic Spots[55]
   + Second Life Origins[56]
   + Spirituality & Belief[57]
   + Underwater[58]
   + Winter Attractions[59]
 * First Life
   + Cosmic[60]
   + Education and Nonprofits[61]
   + International[62]
     - Turkish[63]
     - Spanish[64]
     - Russian[65]
     - Portuguese[66]
     - Polish[67]
     - Korean[68]
     - Japanese[69]
     - Italian[70]
     - German[71]
     - French[72]
     - Arabic[73]
     - Other Languages[74]
   + Memorials[75]
   + Nature & Parks[76]
   + Science & Technology[77]
   + Virtual Tourism (Real Life)[78]


 * Action
 * Adventure
   + Cyberpunk[80]
   + Haunted[81]
   + Strange & Mysterious[82]
   + Zombies[83]
 * Strategy
 * Role-playing Communities[84]
   + Historical[85]
   + Pirates[86]
   + Sci-Fi[87]
   + Urban/Noir[88]
   + Vampire[89]
   + Steampunk[90]
   + Fantasy[91]
 * Adult Role-playing Areas[92] 
 * Casual
   + Rides & Mazes[93]
 * Racing
 * Sports & Hobbies[94]
   + Sailing & Boating[95]
   + Surfing[96]


 * Newcomer Friendly Spots[98]
 * Adult Newcomer Friendly[99] 
 * Creator Resources[100]
 * Sandboxes[101]


 * Premium Gifts[103]
 * Premium Sandboxes[104]
 * Wilderness[105]
 * Racer's Gulch[106]
 * Premium Flight Zones[107]

Second Life on Steam/Steam in Second Life

[Implications and opportunities inherent in the recent announcement[108] concerning collaboration between Linden Lab and Valve Software with its Steam gaming platform[109] will be discussed here. Second Life has yet to be submitted on Steam for Greenlighting[110], with Linden Lab apparently intending to precede this with the build tool Patterns[111]. Conversely Linden Lab has already introduced Pathfinder Non-Playing Characters[112] in emulation of mainstream gaming platforms such as Steam. The various aspects of (potential) cross-fertilization in this regard are worthy of some consideration.]




Copyright = Copyleft

All material published on this Linden Lab Second Life Wiki user page is subject to the Creative Commons Attribution-Share Alike 3.0 license[113]. The ideas expressed originate from the author alias user Octavio Leshelle[114] or are in the public domain or otherwise free unless referenced as prior art. Proper attribution to the author includes "© <year [span]> S.M. Claassen @ STALEMATE".