Difference between revisions of "Curtain script"
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Omei Qunhua (talk | contribs) m (Tweak) |
Lady Sumoku (talk | contribs) m (Replaced old <LSL> block with <source lang="lsl2">) |
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You can use these scripts with any prim type. | You can use these scripts with any prim type. | ||
< | <source lang="lsl2"> | ||
// Prim Resizer (shrink/expand) by Omei Qunhua | // Prim Resizer (shrink/expand) by Omei Qunhua | ||
// e.g. Roll a blind from the top. (use a prim with slice end = 50%) | // e.g. Roll a blind from the top. (use a prim with slice end = 50%) | ||
Line 51: | Line 51: | ||
} | } | ||
</ | </source> | ||
{{LSLC|Library}} | {{LSLC|Library}} |
Latest revision as of 13:08, 22 January 2015
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
About this script:
Drop this script into the prim you want to use as a curtain etc. The script will change the length of the prim on one or more axes. Use sliced or path-cut prims to keep an edge stationary, e.g. in a blind. For a Mesh prim, arrange for the pivot point to be on one edge.
You can use these scripts with any prim type.
// Prim Resizer (shrink/expand) by Omei Qunhua
// e.g. Roll a blind from the top. (use a prim with slice end = 50%)
// Note: This script can rescale a prim on any or all axes
// Define the large and small sizes of the prim here:-
// (if the prim is sliced or path cut, it will appear to be half size on the affected dimension)
vector gScaleLarge = <0.1, 3.0, 6.0>;
vector gScaleSmall = <0.1, 3.0, 1.2>;
integer gSteps = 20; // Number of steps in the shrink/expand process
float gSwitch = 1.0; // Action on first touch. +1.0 = shrink, -1.0 = expand
default
{
state_entry()
{
llSetScale(gScaleLarge);
}
on_rez(integer x)
{
llResetScript();
}
touch_start(integer total_number)
{
vector ScaleStep = (gScaleLarge - gScaleSmall) / gSteps; // Compute the scale augment per step
vector wscale = llGetScale();
gSwitch *= -1; // Switch between stretch and contract
integer i;
for ( ; i < gSteps; ++i )
{
// It is more lag-friendly to incorporate a sleep per step
// Rather than greatly increasing the number of steps
llSleep(0.1);
llSetScale(wscale + ScaleStep * (float) i * gSwitch);
}
}
}