Difference between revisions of "User:Tomos Halsey"
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I try my hardest to extend sl's possibilities by bringing real world integration and standards to the sl scripting database and teaching math at a practical standpoint. | I try my hardest to extend sl's possibilities by bringing real world integration and standards to the sl scripting database and teaching math at a practical standpoint. | ||
Our company basically invented a box factory that | Our Gearwolf company basically invented a box factory that creates the boxes people think inside of, that's how far outside the box we love to think. Due to this standard it takes projects much longer to be completed. | ||
My inspiration to do all this and work this hard is from one of my scripting teachers and mr Nexii Malthus. | My inspiration to do all this and work this hard is from one of my scripting teachers and mr Nexii Malthus. |
Revision as of 13:32, 24 April 2013
Intro
Skills: Programming, Scripting, Building, Sculpting, Mesh modeling, Material mapping, UV mapping, "Seamless" Texturing, User interface design(HUDs), Animation, and Architecture.
I see myself as an ace of all SL trades.
My skill set came from video game design on indie titles for the PC and Xbox 360.
I try my hardest to extend sl's possibilities by bringing real world integration and standards to the sl scripting database and teaching math at a practical standpoint.
Our Gearwolf company basically invented a box factory that creates the boxes people think inside of, that's how far outside the box we love to think. Due to this standard it takes projects much longer to be completed.
My inspiration to do all this and work this hard is from one of my scripting teachers and mr Nexii Malthus.
Medium-time Resident of 3 something years.
11 years of modeling experience in real world video games (mesh/voxel).
7 years of programming experience in a variety of languages.
Projects
Current
Steve the spider :3
A 4 legged custom physics engine driven spider mechanoid that uses Inverse Kinematics to move. It has a working repel line for hanging over structures and terrain adaptation algorithms to adjust its surface to work upside down and any direction.
Starwars AT-ST walker
A 2 legged procedural animation mech walker vehicle that has legs that adapt to terrain and uses a custom physics engine as well.
Fluid Hover Suspension
A suspension system that controls the vehicles movement through its tires and doesn't skid invisible plates on the ground to move. It basically "hovers" on its tires.
Future
Quadruped Wolf Mech
A 4 legged procedural mech walker vehicle that can sprint full speed, has weight shifting on turns and movement, and has terrain adaptation legs.
LSL
A few contributions and cleanups in areas of the wiki. Most of my contributions are found under the examples page.
some additions to Nexii's interpolation library
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My little userpage shortcut to the LSL Portal.