Difference between revisions of "GradientValue"
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|p1_type=vector|p1_name=startColor|p1_desc=Gradient start color | |p1_type=vector|p1_name=startColor|p1_desc=Gradient start color | ||
|p2_type=vector|p2_name=endColor|p2_desc=Gradient end color | |p2_type=vector|p2_name=endColor|p2_desc=Gradient end color | ||
|p3_type=float|p3_name=percentage|p3_desc=Percentage | |p3_type=float|p3_name=percentage|p3_desc=Percentage in the range (0.0 to 100.0) from startColor to endColor | ||
|return_type=vector|return_text=that is the color vector between {{LSLP|startColor}} and {{LSLP|endColor}} depending upon {{LSLP|percentage}}. | |return_type=vector|return_text=that is the color vector between {{LSLP|startColor}} and {{LSLP|endColor}} depending upon {{LSLP|percentage}}. | ||
|func_footnote | |func_footnote |
Revision as of 15:55, 8 January 2014
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: vector GradientValue( vector startColor, vector endColor, float percentage );Returns a vector that is the color vector between startColor and endColor depending upon percentage.
• vector | startColor | – | Gradient start color | |
• vector | endColor | – | Gradient end color | |
• float | percentage | – | Percentage in the range (0.0 to 100.0) from startColor to endColor |
Specification
<lsl> // Created by Ugleh Ulrik
vector GradientValue(vector startColor, vector endColor, float percentage) {
percentage /= 100.0;// percentage to decimal for further use
float red = startColor.x + percentage*(endColor.x - startColor.x); float green = startColor.y + percentage*(endColor.y - startColor.y); float blue = startColor.z + percentage*(endColor.z - startColor.z);
return <red, green, blue>;
} </lsl>
Examples
<lsl> //Created by Ugleh Ulrik
vector GradientValue(vector startColor, vector endColor, float percentage) {
percentage /= 100.0;// percentage to decimal for further use
float red = startColor.x + percentage*(endColor.x - startColor.x); float green = startColor.y + percentage*(endColor.y - startColor.y); float blue = startColor.z + percentage*(endColor.z - startColor.z);
return <red, green, blue>;
}
default {
state_entry() { vector maroon = <0.522, 0.078, 0.294>; vector teal = <0.224, 0.800, 0.800>;
vector ColorBetween = GradientValue(maroon, teal, 50.0);
// ColorBetween = <0.373, 0.439, 0.547>
llSetColor(ColorBetween, ALL_SIDES); }
}
</lsl>See Also
Constants
• | PRIM_COLOR | |||
• | CHANGED_COLOR |
Functions
• | llGetColor | |||
• | llGetLinkPrimitiveParams | |||
• | llSetColor | |||
• | llSetLinkColor |
Articles
• | Color and Scripting | |||
• | Color |