Difference between revisions of "User:Octavio LeShelle"
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== Mobile agent-assisted virtual modeling for augmented reality == | == Mobile agent-assisted virtual modeling for augmented reality == | ||
The on Google Code hosted Project STALEMATE KBSDE Extension[http://code.google.com/p/stalemate-kbsde-extension/] includes investigation of requirements for a Second Life augmented-reality viewer (cf. Argon[http://argon.gatech.edu/] and the Georgia Tech Augmented Environments Lab's AR Second Life Client[http://ael.gatech.edu/lab/research/authoring/arsecondlife/using-the-ar-second-life-client/]) being integrated with Mozilla Firefox[http://www.mozilla.org/en-US/firefox/mobile/platforms/] under Android[http://developer.android.com/index.html] within the framework of the Eclipse IDE[http://developer.android.com/sdk/index.html] (cf. DroidAR[https://github.com/bitstars/droidar], Metaio[http://www.metaio.com/sdk/] and Unity 3D[http://unity3d.com/]). The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of augmented-reality applications interfacing with simulators supported by Web mining and data warehousing. | The on Google Code hosted Project STALEMATE KBSDE Extension[http://code.google.com/p/stalemate-kbsde-extension/] includes investigation of requirements for a Second Life augmented-reality viewer (cf. Argon[http://argon.gatech.edu/] and the Georgia Tech Augmented Environments Lab's AR Second Life Client[http://ael.gatech.edu/lab/research/authoring/arsecondlife/using-the-ar-second-life-client/]) being integrated with Mozilla Firefox[http://www.mozilla.org/en-US/firefox/mobile/platforms/] under Google Android[http://developer.android.com/index.html] within the framework of the Eclipse IDE[http://developer.android.com/sdk/index.html] (cf. DroidAR[https://github.com/bitstars/droidar], Metaio[http://www.metaio.com/sdk/] and Unity 3D[http://unity3d.com/]). The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of augmented-reality applications interfacing with simulators supported by Web mining and data warehousing. | ||
== Second Life according to Augmented Reality Gaming == | == Second Life according to Augmented Reality Gaming == |
Revision as of 11:10, 28 January 2014
STALEMATE Second Life
STALEMATE[1] focuses on in-world rapid application development environments for virtual modeling and avatar intelligence for mobile augmented-reality gaming in support of decisions in the investment markets.
All free software delivered permits copying, modification and transfer under the terms of the GNU General Public License v3.0[2] or the GNU lesser General Public License v3.0[3].
Second Life and virtual time travel: Feasibility considerations for augmented reality gaming decision support
In evaluating Second Life as a viable immersive, decision-support platform for augmented reality applications, the focus lies on the requirement of context switching (teleporting) seamlessly between past, present and future/potential scenarios or simulated worlds. While offering a stress test, a case is made for its usability for virtual time travel.
To circumvent global grid-level implementation aspects for the moment, a local viewer approach from an intelligent avatar perspective employs a semi-transparent, geodesic dome-shaped, time-travel vehicle. From inside this vehicle the avatar ultimately projects a (prototyped) simulation model of the world in question (quasi-)panoramically onto the interior wall.
Earlier incorporation of the geodesic dome with (physical) time travel include a Mojave Desert landmark[4] and Disney's Epcot Theme Park's Spaceship Earth[5] inspired by Buckminster Fuller. A Lego version of the idea has also been tested on ROBLOX[6]. The form also lends itself naturally in conjunction with from planetaria derived surround projection technologies as IMAX (3D).
Salient features inherent in the general approach include:
- reassessed human-computer interaction by uploading knowledge-based models to the avatar for user decision support in collaborative or educational settings
- the prospect of using the virtual world as an agile, knowledge-based, model-driven, simulation-directed development environment for virtual worlds and generated applications
Mobile agent-assisted virtual modeling for augmented reality
The on Google Code hosted Project STALEMATE KBSDE Extension[7] includes investigation of requirements for a Second Life augmented-reality viewer (cf. Argon[8] and the Georgia Tech Augmented Environments Lab's AR Second Life Client[9]) being integrated with Mozilla Firefox[10] under Google Android[11] within the framework of the Eclipse IDE[12] (cf. DroidAR[13], Metaio[14] and Unity 3D[15]). The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of augmented-reality applications interfacing with simulators supported by Web mining and data warehousing.
Second Life according to Augmented Reality Gaming
[This is intended as a proposed alternative ontology/taxonomy of Second Life to exploit the potential target applications offered by augmented reality gaming.]
* Featured Events[16] * Editors' Picks[17] * Popular Places[18] * Photogenic Spots[19] * Chat Hot Spots[20] * Adults Only[21]
- Simulation
* General
+ Adult Arts & Culture[22] + Adult Clubs & Entertainment[23] + Adult Fashions & Commerce[24] + Art[25] + Bars & Pubs[26] + Beaches[27] + Business[28] + Castles & Ruins + Discussions & Communities[29] + Fashion & Style[30] - Animations[31] - Shoes[32] - Hair[33] - Jewelry[34] - Tattoos & Accessories[35] - Clothing[36] - Skins & Shapes[37] - Gadgets[38] + Help & How To[39] - Newcomer Friendly Spots[40] - Adult Newcomer Friendly[41] - Creator Resources[42] - Sandboxes[43] + Home & Garden[44] - Furnishings & Decor[45] - Gardens & Landscaping[46] - Homes & Buildings[47] + Land & Estates[48] + LGBT Friendly[49] + Linden Realms[50] + Media, Movies & TV[51] + Miscellaneous[52] + Music[53] - Country & Folk[54] - Live Musician Spots[55] - Pop Music[56] - Hip-Hop, R&B & Reggae[57] - Rock & Metal[58] - Electronic & Dance[59] - Indie & Alternative[60] - Jazz & Blues[61] - Cafes & Cabarets[62] - Live DJ Spots[63] - Duran Duran[64] + Pets & Animals[65] + Premium[66] - Premium Gifts[67] - Premium Sandboxes[68] - Wilderness[69] - Racer's Gulch[70] - Premium Flight Zones[71] + Romance[72] - Wedding[73] - Romantic Spots[74] + Second Life Origins[75] + Spirituality & Belief[76] + Underwater[77] + Winter Attractions[78]
* First Life
+ Cosmic[79] + Education and Nonprofits[80] + International[81] - Turkish[82] - Spanish[83] - Russian[84] - Portuguese[85] - Polish[86] - Korean[87] - Japanese[88] - Italian[89] - German[90] - French[91] - Arabic[92] - Other Languages[93] + Memorials[94] + Nature & Parks[95] + Science & Technology[96] + Virtual Tourism (Real Life)[97]
- Gaming[98]
* Action * Adventure + Cyberpunk[99] + Haunted[100] + Strange & Mysterious[101] + Zombies[102] * Strategy * Role-playing Communities[103] + Historical[104] + Pirates[105] + Sci-Fi[106] + Urban/Noir[107] + Vampire[108] + Steampunk[109] + Fantasy[110] * Adult Role-playing Areas[111] * Casual + Rides & Mazes[112] * Racing * Sports & Hobbies[113] + Sailing & Boating[114] + Surfing[115]
Second Life on Steam / Steam in Second Life
[Implications and opportunities inherent in the recent announcement[116] concerning collaboration between Linden Lab and Valve Software with its Steam gaming platform[117] will be discussed here. Second Life has yet to be submitted on Steam for Greenlighting[118], with Linden Lab apparently intending to precede this with the build tool Patterns[119]. Conversely Linden Lab has already introduced Pathfinder Non-Playing Characters[120] in emulation of mainstream gaming platforms such as Steam. The various aspects of (potential) cross-fertilization in this regard are worthy of some consideration.]
Copyright = Copyleft
All material published on this Linden Lab Second Life Wiki user page is subject to the Creative Commons Attribution-Share Alike 3.0 license[121]. The ideas expressed originate from the author alias user Octavio Leshelle[122] or are in the public domain or otherwise free unless referenced as prior art. Proper attribution to the author includes "© <year [span]> S.M. Claassen @ STALEMATE".