Difference between revisions of "User:Octavio LeShelle"
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After the 2012 announcement[http://community.secondlife.com/t5/Featured-News/Second-Life-is-Expanding-to-Steam/ba-p/1637751] concerning collaboration between Linden Lab and Valve Software with its Steam gaming platform[http://store.steampowered.com/], Second Life has to date yet to be submitted on Steam for Greenlighting[http://steamcommunity.com/greenlight/], with Linden Lab apparently preceding this with its build tool Patterns[http://store.steampowered.com/app/218980/?snr=1_7_7_230_150_1] to engage the Steam developer community. Conversely Linden Lab has since introduced Pathfinder Non-Playing Characters[http://community.secondlife.com/t5/Featured-News/Take-a-Sneak-Peek-at-the-Pathfinding-Experiments-Being-Conducted/ba-p/1386511] in emulation of mainstream gaming on platforms such as Steam. The implications and opportunities of cross-fertilization in this | After the 2012 announcement[http://community.secondlife.com/t5/Featured-News/Second-Life-is-Expanding-to-Steam/ba-p/1637751] concerning collaboration between Linden Lab and Valve Software with its Steam gaming platform[http://store.steampowered.com/], Second Life has to date yet to be submitted on Steam for Greenlighting[http://steamcommunity.com/greenlight/], with Linden Lab apparently preceding this with its build tool Patterns[http://store.steampowered.com/app/218980/?snr=1_7_7_230_150_1] to engage the Steam developer community. Conversely Linden Lab has since introduced Pathfinder Non-Playing Characters[http://community.secondlife.com/t5/Featured-News/Take-a-Sneak-Peek-at-the-Pathfinding-Experiments-Being-Conducted/ba-p/1386511] in emulation of mainstream gaming on platforms such as Steam. The implications and opportunities of cross-fertilization in this conjunction deserve consideration. | ||
Specific aspects determining the potential of Second Life for hosting Steam game RPC's and AR sim mods include: | Specific aspects determining the potential of Second Life for hosting Steam game RPC's and AR sim mods include: |
Revision as of 09:44, 2 February 2014
STALEMATE Second Life
STALEMATE[1] KBSDE focuses on in-world rapid application development for virtual modeling and avatar intelligence for mobile augmented-reality gaming in support of decisions in the investment markets.
All free software delivered permits copying, modification and transfer under the terms of the GNU General Public License v3.0[2] or the GNU lesser General Public License v3.0[3].
Second Life and virtual time travel: Feasibility considerations for A(ugmented )R(eality) gaming decision support
In evaluating Second Life as a viable immersive, decision-support platform for augmented reality applications, the focus lies on the requirement of context switching (teleporting) seamlessly between past, present and future/potential scenarios or simulated worlds. While offering a stress test, a case is made for its usability for virtual time travel.
Complementing global grid-level implementation aspects, a local viewer approach from an intelligent avatar perspective employs a semi-transparent, geodesic dome-shaped, time-travel vehicle. From inside this vehicle the avatar ultimately projects a (prototyped) simulation model of the world in question (quasi-)panoramically onto the interior wall, which in turn is superimposed on a camera image of physical reality.
Earlier conceptual incorporation of the geodesic dome with (physical) time travel includes a Mojave Desert landmark[4] and Disney's Epcot Theme Park's Spaceship Earth[5] inspired by Buckminster Fuller. A Lego version of the idea has also been tested on ROBLOX[6]. The form also lends itself naturally in conjunction with from planetaria derived surround projection technologies as IMAX (3D).
Salient features inherent in the general approach include:
- human-computer interaction involving uploading knowledge-based models to or developing these assisted by the avatar for decision support in collaborative or educational settings
- physical augmentation of user-avatar interfacing and virtual augmentation of physical reality
- physical data acquisition for validation in virtual modeling
- the prospect of using the virtual world as an agile, knowledge-based, model-driven, simulation-directed development environment for virtual worlds and generated augmented-reality applications
Mobile agent-assisted virtual modeling for AR
The on Google Code hosted Project STALEMATE KBSDE Extension[7] includes investigation of requirements for a knowledge-based avatar modeling tool (cf. Blender[8] and the Valve Source Engine[9]) targeting a Second Life AR viewer (cf. Argon[10] and the Georgia Tech Augmented Environments Lab's AR Second Life Client[11]) and Mozilla Firefox[12] under Google Android[13] within the framework of the Eclipse IDE[14] (cf. DroidAR[15], Metaio[16] and Unity 3D[17]). The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of AR applications interfacing with simulators (cf. OpenSim[18] and OSgrid[19]) supported by Web mining and data warehousing.
Second Life according to AR Gaming
This is intended as a proposed alternative ontology/taxonomy of Second Life to exploit the potential target applications offered by AR gaming.
* Featured Events[20] * Editors' Picks[21] * Popular Places[22] * Photogenic Spots[23] * Chat Hot Spots[24] * Adults Only[25]
- Simulation
* General
+ Adult Arts & Culture[26] + Adult Clubs & Entertainment[27] + Adult Fashions & Commerce[28] + Art[29] + Bars & Pubs[30] + Beaches[31] + Business[32] + Castles & Ruins + Discussions & Communities[33] + Fashion & Style[34] - Animations[35] - Shoes[36] - Hair[37] - Jewelry[38] - Tattoos & Accessories[39] - Clothing[40] - Skins & Shapes[41] - Gadgets[42] + Help & How To[43] - Newcomer Friendly Spots[44] - Adult Newcomer Friendly[45] - Creator Resources[46] - Sandboxes[47] + Home & Garden[48] - Furnishings & Decor[49] - Gardens & Landscaping[50] - Homes & Buildings[51] + Land & Estates[52] + LGBT Friendly[53] + Linden Realms[54] + Media, Movies & TV[55] + Miscellaneous[56] + Music[57] - Country & Folk[58] - Live Musician Spots[59] - Pop Music[60] - Hip-Hop, R&B & Reggae[61] - Rock & Metal[62] - Electronic & Dance[63] - Indie & Alternative[64] - Jazz & Blues[65] - Cafes & Cabarets[66] - Live DJ Spots[67] - Duran Duran[68] + Pets & Animals[69] + Premium[70] - Premium Gifts[71] - Premium Sandboxes[72] - Wilderness[73] - Racer's Gulch[74] - Premium Flight Zones[75] + Romance[76] - Wedding[77] - Romantic Spots[78] + Second Life Origins[79] + Spirituality & Belief[80] + Underwater[81] + Winter Attractions[82]
* First Life
+ Cosmic[83] + Education and Nonprofits[84] + International[85] - Turkish[86] - Spanish[87] - Russian[88] - Portuguese[89] - Polish[90] - Korean[91] - Japanese[92] - Italian[93] - German[94] - French[95] - Arabic[96] - Other Languages[97] + Memorials[98] + Nature & Parks[99] + Science & Technology[100] + Virtual Tourism (Real Life)[101]
- Gaming[102]
* Action * Adventure + Cyberpunk[103] + Haunted[104] + Strange & Mysterious[105] + Zombies[106] * Strategy * Role-playing Communities[107] + Historical[108] + Pirates[109] + Sci-Fi[110] + Urban/Noir[111] + Vampire[112] + Steampunk[113] + Fantasy[114] * Adult Role-playing Areas[115] * Casual + Rides & Mazes[116] * Racing * Sports & Hobbies[117] + Sailing & Boating[118] + Surfing[119]
Second Life on Steam / Steam in Second Life within AR
After the 2012 announcement[120] concerning collaboration between Linden Lab and Valve Software with its Steam gaming platform[121], Second Life has to date yet to be submitted on Steam for Greenlighting[122], with Linden Lab apparently preceding this with its build tool Patterns[123] to engage the Steam developer community. Conversely Linden Lab has since introduced Pathfinder Non-Playing Characters[124] in emulation of mainstream gaming on platforms such as Steam. The implications and opportunities of cross-fertilization in this conjunction deserve consideration.
Specific aspects determining the potential of Second Life for hosting Steam game RPC's and AR sim mods include:
- interoperability among simulation environments on heterogeneous platforms
- portability of avatars and in-game assets
- physically augmented user-intelligent avatar interfacing for an AR viewer
- superimposition of the virtual world on physical reality and the reverse mapping
- standardization of/best practices for an integrated tool environment for application development
The specifics with respect to the Steam platform in this regard are considered on the Valve developer wiki[125]. For further developments from both Second Life and Steam perspectives please refer to the STALEMATE KBSDE Extension Project on Google Code[126].
Copyright = Copyleft
All material published on this Linden Lab Second Life Wiki user page is subject to the Creative Commons Attribution-Share Alike 3.0 license[127]. The ideas expressed originate from the author alias user Octavio LeShelle[128] or are in the public domain or otherwise free unless referenced as prior art. Proper attribution to the author includes "© <year [span]> S.M. Claassen @ STALEMATE".