Difference between revisions of "LlTargetOmega Replacement"

From Second Life Wiki
Jump to navigation Jump to search
(Bug caveat)
m (Style)
Line 18: Line 18:
|constants
|constants
|spec=
|spec=
: This doesn't make [[llTargetOmega]] redundant but in some cases a Key Framed motion may be preferred
* This doesn't make [[llTargetOmega]] redundant but in some cases a Key Framed motion may be preferred
: The routine: "KeyFramedOmega" is easy to use for [[llTargetOmega]]: It takes the first two parameters in [[llTargetOmega]]: axis and spinrate
* The routine: "KeyFramedOmega" is easy to use for [[llTargetOmega]]: It takes the first two parameters in [[llTargetOmega]]: axis and spinrate
: All viewers will see the same spin and rotation
* All viewers will see the same spin and rotation
: The object will keep the rotation it has when spin is stopped
* The object will keep the rotation it has when spin is stopped
: A spin will continue even when the script is deleted
* A spin will continue even when the script is deleted
|caveats=
|caveats=
: The script must be in the root prim
* The script must be in the root prim
: It can not spin child prims
* It can not spin child prims
: The object must be convex hull physics type
* The object must be convex hull physics type
: Can not spin physical objects
* Can not spin physical objects
: If the center of mass is not at the center of the root, the object will shake and jerk and drift erratically ([https://jira.secondlife.com/browse/BUG-7266 BUG-7266])
* If the center of mass is not at the center of the root, the object will shake and jerk and drift erratically ([https://jira.secondlife.com/browse/BUG-7266 BUG-7266])
|examples=
|examples=
This script shows how to use the routine to start, stop and reverse a spin on repeated touches
This script shows how to use the routine to start, stop and reverse a spin on repeated touches

Revision as of 03:15, 4 October 2014

Summary

Function: KeyFramedOmega( vector axis, float spinrate );

Rotates the object/prim around axis at a rate of spinrate in radians per second

• vector axis arbitrary axis to rotate the object around
• float spinrate rate of rotation in radians per second

Specification

  • This doesn't make llTargetOmega redundant but in some cases a Key Framed motion may be preferred
  • The routine: "KeyFramedOmega" is easy to use for llTargetOmega: It takes the first two parameters in llTargetOmega: axis and spinrate
  • All viewers will see the same spin and rotation
  • The object will keep the rotation it has when spin is stopped
  • A spin will continue even when the script is deleted

Caveats

  • The script must be in the root prim
  • It can not spin child prims
  • The object must be convex hull physics type
  • Can not spin physical objects
  • If the center of mass is not at the center of the root, the object will shake and jerk and drift erratically (BUG-7266)

Examples

This script shows how to use the routine to start, stop and reverse a spin on repeated touches <lsl> // llTargetOmega substitution by Dora Gustafson, Studio Dora 2014

integer P;

KeyFramedOmega( vector axis, float spinrate) {

   llSetKeyframedMotion( [], []);
   if ( spinrate )
   {
       float v = TWO_PI/3.0;
       if ( spinrate < 0 ) v = -v;
       list L = [llAxisAngle2Rot( axis/llGetRot(), v), v/spinrate];
       llSetKeyframedMotion( L+L+L, [KFM_DATA, KFM_ROTATION, KFM_MODE, KFM_LOOP]);
   }

}

default {

   state_entry()
   {
       llSetPrimitiveParams([PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_CONVEX]);
   }
   touch_end( integer n)
   {
       P = ++P%4;
       if ( P == 1 ) KeyFramedOmega( <0,0,1>, 2.0);       // Positive spin
       else if ( P == 3 ) KeyFramedOmega( <0,0,1>, -2.0); // Negative spin
       else KeyFramedOmega( <0,0,1>, 0.0);                // Stop spin
   }

}

</lsl>

Notes

The magnitude of axis do not influence the spinrate

See Also

Deep Notes

Source

Signature

[[User:Dora Gustafson|Dora Gustafson]] 04:36, 12 August 2014 (PDT)