Link Messages: Difference between revisions
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link_message(integer Sender, integer Number, string Text, key ID) | link_message(integer Sender, integer Number, string Text, key ID) | ||
{ | { | ||
llOwnerSay("Message received from prim number " + (string)Sender + " within this linkset. The Message is the number " + (string)Number + ", the message " + Text + ", and the key of the avatar " + llKey2Name(ID) + "."); //When this prim receives a message, say to the owner what it received. | llOwnerSay("Message received from prim number " + (string)Sender + " within this linkset. The Message is the number " | ||
+ (string)Number + ", the message " + Text + ", and the key of the avatar " + llKey2Name(ID) + "."); | |||
//When this prim receives a message, say to the owner what it received. | |||
} | } | ||
} | } | ||
Revision as of 03:26, 24 February 2007
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Link Messages
Link Messages are used to communicate between 2(or more) prims in the same linkset, or even between 2 (or more) scripts within the same prim. This is just a brief example of how to use them
Script to Send a Message
default
{
touch_start(integer touched)
{
llMessageLinked(LINK_SET, 0, "touched", llDetectedKey(0)); //When someone touches this, send the message "touched",
//the number 0 and the avatar who touched this prim's key
//to all scripts in this linkset.
}
}
Script to Receive the Message
default
{
link_message(integer Sender, integer Number, string Text, key ID)
{
llOwnerSay("Message received from prim number " + (string)Sender + " within this linkset. The Message is the number "
+ (string)Number + ", the message " + Text + ", and the key of the avatar " + llKey2Name(ID) + ".");
//When this prim receives a message, say to the owner what it received.
}
}