Difference between revisions of "LlRaiseError"

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   llRaiseError("Internal Error: Something went wrong.");
   llRaiseError("Internal Error: Something went wrong.");
}</pre>
}</pre>
|helpers|related|also|notes=This would allow script writers to log errors to an interface designed for handling errors.  This would be superior to sending across the more general purpose [[llOwnerSay]] because errors are not lost over time and don't incur a time delay unlike [[llInstantMessage]].}}
|helpers|related|also|notes=This would allow script writers to log errors to an interface designed for handling errors.  This would be superior to sending across the more general purpose [[llOwnerSay]] because errors are not lost over time and don't incur a time delay unlike [[llInstantMessage]].
*Why not use [[llSay]] or [[llShout]] on [[DEBUG_CHANNEL]], that pretty much does what you want. And if you want the script to die after that just add a 1/0; after the call.}}

Revision as of 23:36, 1 March 2007

Emblem-important-yellow.png LSL Feature Request
The described function does not exist. This article is a feature request.

Summary

Function: llRaiseError( string errText );
0.0 Forced Delay
10.0 Energy

Causes the script to raise a run-time error.

• string errText

Examples

if (errState > 0) {
  llRaiseError("Internal Error: Something went wrong.");
}

Notes

This would allow script writers to log errors to an interface designed for handling errors. This would be superior to sending across the more general purpose llOwnerSay because errors are not lost over time and don't incur a time delay unlike llInstantMessage.

  • Why not use llSay or llShout on DEBUG_CHANNEL, that pretty much does what you want. And if you want the script to die after that just add a 1/0; after the call.

Deep Notes

Signature

//function void llRaiseError( string errText );