Difference between revisions of "UnPackerAll"
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=====Will Unpack all items of a box===== | =====Will Unpack all items of a box===== | ||
< | <lsl> | ||
// script created by SpiritWolf Chikuwa | // script created by SpiritWolf Chikuwa | ||
// | // | ||
Line 58: | Line 58: | ||
// llGiveInventory will give you the content. | // llGiveInventory will give you the content. | ||
// See also llGetInventory and llGiveInventory on LSL Wiki for further informations. | // See also llGetInventory and llGiveInventory on LSL Wiki for further informations. | ||
</ | </lsl> | ||
[[Category:LSL Examples]] | [[Category:LSL Examples]] |
Revision as of 14:38, 30 March 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Will Unpack all items of a box
<lsl> // script created by SpiritWolf Chikuwa // // /!\ PUBLIC DOMAIN /!\ // You can Copy/Mod/Trans // Please, do not resell this script and give it full perm // Just please leave this header intact // // Minor changes: (insert your name here and delete this comment if you do any mod of this script, thank you) // // Script start here:
list gInventoryList;
list getInventoryList() {
integer i; integer n = llGetInventoryNumber(INVENTORY_ALL); list result = [];
for( i = 0; i < n; i++ ) { result += [ llGetInventoryName(INVENTORY_ALL, i) ]; } return result;
}
default {
state_entry() { gInventoryList = getInventoryList(); }
touch_start( integer n ) { integer i;
for( i = 0; i < n; i++ ) { llGiveInventoryList(llDetectedKey(i), llGetObjectName(), gInventoryList ); } }
changed( integer change ) { if ( change == CHANGED_INVENTORY ) gInventoryList = getInventoryList(); }
}
// llGetInventory number and name will scan all objects on the box. // llGiveInventory will give you the content. // See also llGetInventory and llGiveInventory on LSL Wiki for further informations. </lsl>