Difference between revisions of "Talk:3dm2sculpt"
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(i will change that, but each Object will result in another Sculptmap). | (i will change that, but each Object will result in another Sculptmap). | ||
Another Limit : the Object needs perfect UV Coordinates.--[[User:Cindy Crabgrass|Cindy Crabgrass]] 21:13, 7 May 2007 (PDT) | Another Limit : the Object needs perfect UV Coordinates.--[[User:Cindy Crabgrass|Cindy Crabgrass]] 21:13, 7 May 2007 (PDT) | ||
:: I think the UV mapping could be throwing me off. What the heck is meant by "perfect" UV Coordinages? The above models all have a spherical map applied to them, which is what I had started to think was what was needed based on how the sculpt prim is based off a sphere. Then again, I've seen a lot of stuff in the last coupple days that seems to break that rule, like the heightmaps people have been doing in paint programs. I may have to pester Qarl some more. [[User:Elle Pollack|Elle Pollack]] 22:09, 7 May 2007 (PDT) |
Revision as of 21:09, 7 May 2007
Ok...seems there's work left to be done. Made some stuff in Rhino for testing.
A bent cube - the "I can't possibly screw this up" example
Teapot - a more complicated shape, the classic object for any 3d test
- Sculpt Map | Screenshot in Rhino | Screenshot in SL (the one on the right) (The one on the left is a torus, but it's lost its hole and split in half.)
Good luck though. Elle Pollack 20:06, 7 May 2007 (PDT)
Oh, thanks for the Bug Report. Seems like i should get a Demo of Rhino, too, to do more testing. So far, my Converter can only handle a single Object (i will change that, but each Object will result in another Sculptmap). Another Limit : the Object needs perfect UV Coordinates.--Cindy Crabgrass 21:13, 7 May 2007 (PDT)
- I think the UV mapping could be throwing me off. What the heck is meant by "perfect" UV Coordinages? The above models all have a spherical map applied to them, which is what I had started to think was what was needed based on how the sculpt prim is based off a sphere. Then again, I've seen a lot of stuff in the last coupple days that seems to break that rule, like the heightmaps people have been doing in paint programs. I may have to pester Qarl some more. Elle Pollack 22:09, 7 May 2007 (PDT)