Difference between revisions of "User:Burhop Piccard"
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''Burhop Piccard'' AKA ''Mark Burhop'' | ''Burhop Piccard'' AKA ''Mark Burhop'' | ||
I'm not all the creative but my math and programming skills are top notch. So I throw together some parametric equations and count on my wife for the artistic ideas. | |||
I'm very interested in bring in external geometry into Second Life. Two formats I'd like to support are JT and Parasolid XT format (Parasolid is the core geometry engine for a number of Mechanical CAD programs like NX, IDEAS, Solid Edge, Solidworks, and others. See [http://en.wikipedia.org/wiki/Parasolid] ) JT is what is used by some of the big automotive and aerospace companies for mockup of their geometry ( [http://en.wikipedia.org/wiki/JT_%28visualization_format%29] ) | I'm very interested in bring in external geometry into Second Life. Two formats I'd like to support are JT and Parasolid XT format (Parasolid is the core geometry engine for a number of Mechanical CAD programs like NX, IDEAS, Solid Edge, Solidworks, and others. See [http://en.wikipedia.org/wiki/Parasolid] ) JT is what is used by some of the big automotive and aerospace companies for mockup of their geometry ( [http://en.wikipedia.org/wiki/JT_%28visualization_format%29] ) | ||
I also wrote [[MathSculptor|Math Sculptor]], an application and framework for creating sculpted prims. You can download it at http://mark.burhop.net. |
Revision as of 18:02, 30 June 2007
Burhop Piccard AKA Mark Burhop
I'm not all the creative but my math and programming skills are top notch. So I throw together some parametric equations and count on my wife for the artistic ideas.
I'm very interested in bring in external geometry into Second Life. Two formats I'd like to support are JT and Parasolid XT format (Parasolid is the core geometry engine for a number of Mechanical CAD programs like NX, IDEAS, Solid Edge, Solidworks, and others. See [1] ) JT is what is used by some of the big automotive and aerospace companies for mockup of their geometry ( [2] )
I also wrote Math Sculptor, an application and framework for creating sculpted prims. You can download it at http://mark.burhop.net.