Difference between revisions of "User:Ppmediadev Blinker"
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''"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." - Rich Cook'' | ''"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." - Rich Cook'' | ||
What's even worse then being an idiot? Being an idiot with the goal to be an idiot... I'm one of those that love blue screens, crashes and re-installs while testing out all kinds of new software and applications. I've been a member of several closed beta's and public beta's. I also test scripted creations in Second Life, and when testing I try to test from a end-user point of view, trying to comment the user experience. Outside Second Life, | What's even worse then being an idiot? Being an idiot with the goal to be an idiot... I'm one of those that love blue screens, crashes and re-installs while testing out all kinds of new software and applications. I've been a member of several closed beta's and public beta's. I also test scripted creations in Second Life, and when testing I try to test from a end-user point of view, trying to comment the user experience. Outside Second Life, I'm testing the soon-to-be-released game "Battlefield Heroes", which is currently in closed beta, phase 2. | ||
=== Art promotion === | === Art promotion === | ||
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=== Standing Stone Studio's === | === Standing Stone Studio's === | ||
Standing Stone Studio's is one of the | Standing Stone Studio's is one of the latest projects I'm working on, and focusses on getting Second Life artists into the real life arts scene and vice versa. Currently this project is still in start-up phase, and we're working hard to get all legal and administrative stuff ready-to-go. | ||
Once this project is "up and running", Standing Stone Studio's will support all kinds of artists in a practical way helping them publish and sell their work both to a real life and Second Life audience. | Once this project is "up and running", Standing Stone Studio's will support all kinds of artists in a practical way helping them publish and sell their work both to a real life and Second Life audience. |
Revision as of 04:50, 25 February 2009
About me
Hi there, and welcome to my WIKI-page.
First thing most people ask me is how to pronounce my avatar name. One advice; don't even try it (your tongue might get stuck in the worst possible way), just call me "Phil". Second Life is for me an extension of my "real life", being the same guy in both realities. On this page you'll find more info about me, my involvement in Second Life and my Second Life projects.
Marketing
"The computer industry has frequently borrowed from mythology: Witness the sprites in computer graphics, the demons in artificial intelligence, and the trolls in the marketing department." - Jeff Meyer
In "real life" I'm a consultant/writer on media & marketing. I design Second Life bases for real life companies, being part of the Business Solution Provider Program and give trainings in / write articles on the use of Second Life for business purposes. I just love my job, so if you're looking for some marketing advice, have a product idea, want to introduce a real life company in Second Life, or have questions/remarks on other aspects of marketing, feel free to drop me a notecard/send me a mail.
Beta testing
"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." - Rich Cook
What's even worse then being an idiot? Being an idiot with the goal to be an idiot... I'm one of those that love blue screens, crashes and re-installs while testing out all kinds of new software and applications. I've been a member of several closed beta's and public beta's. I also test scripted creations in Second Life, and when testing I try to test from a end-user point of view, trying to comment the user experience. Outside Second Life, I'm testing the soon-to-be-released game "Battlefield Heroes", which is currently in closed beta, phase 2.
Art promotion
"A work of art is never really finished; it is abandoned." - Brooke McEldowney
Both in real life and in Second Life I'm active in the arts scene. Not as an artist, and surely not as one spending big money on arts, but as a promotor. I try to use modern media and technologies to give artists a bigger exposure, and let art lovers taste from art which they maybe otherwise never would have seen. Under the title "My Projects", you'll find more information.
My Second Life Projects
Da Vinci Isle
Da Vinci Isle is an event and exhibition center in Second Life. At Da Vinci Isle, we try to bring a fun mix of all sorts of art (music, poetry, literature and visual arts), and we also try to "cross over realities", working together with several real life art-orientated organizations. Da Vinci Isle has three halls (different sizes) used for exhibitions, conferences and other events and two clubs (Bookworm Cafe & Idylls), used for comedy gigs, music and readings.
Vitruvius, Arts Journal for the Metaverse
Vitruvius first started as the magazine of Da Vinci Isle, but soon expanded to become a real journal about arts. Vitruvius is published four times a year, and distributed for free on the internet and in Second Life. Vitruvius is all about arts, and brings a provocative mix of poetry, literature, visual arts and art-related journalism. (eg. "ways to sell art"). The team behind Vitruvius includes several real life writers and editors, as also Second Life "art scene members".
Standing Stone Studio's
Standing Stone Studio's is one of the latest projects I'm working on, and focusses on getting Second Life artists into the real life arts scene and vice versa. Currently this project is still in start-up phase, and we're working hard to get all legal and administrative stuff ready-to-go.
Once this project is "up and running", Standing Stone Studio's will support all kinds of artists in a practical way helping them publish and sell their work both to a real life and Second Life audience.
Hondo Mesa Records
Hondo Mesa Records is the record label of my good friend Dennis Kinsey, in Second Life known as "HondoMesa Kidd". The record label focusses on jazz, blues and acoustic music. Several of the record label's recording artists are also live performers in Second Life.
All records are also available as Second Life CD (including MP3-downloads) thanks to SLevolution Technology.
Hyperion Estates
Hyperion Estates is one of the newer projects, aiming to provide Second Life residents with high quality, low cost residential area's. At this moment, our first sim is up and running (Michelangelo Isle), and a second will follow soon. (Aquaryus Island). No maximum build, cluttered up sims here, but deascent residential area's.
My Second Life Places
Hall 1,2,3 @ Da Vinci Isle
These halls are used for exhibitions and other events. If you're looking for a place to have an in-world conference, product presentation, fair,... be sure to check these out. Please note that due to a busy schedule, reservations need to be made at least 3 weeks in advance. (a month would be even better).
Bookworm Cafe & Idylls
At the Bookworm Cafe and at Idylls we have regular live music events, comedy gigs and poetry readings/events. Come over to check the schedule for upcoming events.
- Standing Stone Gallery (Standing Stone Gallery is the Second Life spin-off of Stone Canoe Journal.)
- Hondo Mesa Records SL HQ (Currently under construction)
- Hondo Mesa Records - Records Store (Here you can buy SL cd's, including a SL player and a MP3-download)
Residential sims (Hyperion Estates)
- Michelangelo Isle (Tropical beach themed sim)
- Aquaryus Island (Irish/Scottish "mountain resort" themed sim - currently partly under construction)
Contact
In-world
I live in Holland, which means my timezone is CET +1, or SLT +9. I'm mostly online during weekdays from 1PM. SLT till 10PM SLT. Please note my messages always get capped, best is to drop me a notecard.
- Interested in having your art exhibition, live performance or poetry reading at Da Vinci Isle? Best contact my partner Kalli Birman
- Want to send your demo to Hondo Mesa Records? Best contact the HMR Head Honcho Dennis Kinsey, in-world known as HondoMesa Kidd
Out-world
- E-mail: see below
- MSN: info@philippepascal.nl
- Skype: ppmediadev
- Submissions, feedback, suggestions about Vitruvius, Arts Journal for the Metaverse: info@vitruviusjournal.com
- Demo's, feedback, questions about Hondo Mesa Records: info@hondomesarecords.eu
- All other messages, including compliments and insults: info@philippepascal.nl