[[Image:Snowglobe with snow dropshadow.svg|right|128px|]]
[[Image:Snowglobe with snow dropshadow.svg|right|128px|]]
Release notes for [[Snowglobe]] version 1.0:
Release notes for [[Snowglobe]] version 1.0. Snowglobe is a Second Life-compatible viewer, built jointly by the open source community and Linden Lab. As Philip Linden described when he first [https://blogs.secondlife.com/community/technology/blog/2009/03/30/intensifying-open-source-efforts announced the project back in March], we set out to create "a widely-used, openly developed version of the Second Life client which is a compelling alternative for a broad set of users, and contains enhancements and development that then rapidly make their way back into the mainstream Second Life version."
== New in Snowglobe 1.0 ==
{{BlueInfobox|title=New in Snowglobe 1.0|body=Below is a list of features new to Snowglobe 1.0, relative to the [[Release Notes/Second Life Release/1.23|Second Life viewer version 1.23]]
* Faster in-viewer map using the Amazon S3 repository tiles. See [http://vimeo.com/5275356 Torley's demonstration of the new feature]
{{KeyChanges|
* A new, general-purpose texture fetching and caching mechanism (see [[HTTP Texture]]), currently used most with the map (with more widespread use in future versions)
Below is a list of features new to Snowglobe 1.0, relative to the [[Release Notes/Second Life Release/1.23|Second Life viewer version 1.23]]
* Faster in-viewer map using the Amazon S3 repository tiles. Map textures fetched using a new, general-purpose HTTP texture fetching mechanism (see [[HTTP Texture]]) which will see more widespread use in later versions.
** {{JIRA|VWR-12748}} - Increase MiniMap zoom range, and magnify avatar markers at higher zoom levels
* New texture caching mechanism
** {{JIRA|VWR-12696}} - Fixed bug with minimap object overlay being blurred, or only rendered within a restricted area after resizing the floater
Release notes for Snowglobe version 1.0. Snowglobe is a Second Life-compatible viewer, built jointly by the open source community and Linden Lab. As Philip Linden described when he first announced the project back in March, we set out to create "a widely-used, openly developed version of the Second Life client which is a compelling alternative for a broad set of users, and contains enhancements and development that then rapidly make their way back into the mainstream Second Life version."
A new, general-purpose texture fetching and caching mechanism (see HTTP Texture), currently used most with the map (with more widespread use in future versions)