Difference between revisions of "Zero Lag Poseball"

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m (0-Lag Poseball moved to Zero Lag Poseball: To comply with usual technical term)
(Add to category index page)
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{{LSL Header}}
{{LSL Header}}
This is a script that I made, because I was sick and tired of everyone using the same bloated, laggy poseball scripts that listen on channel 1, to anybody or anything. This is 0 lag, no listener, no frills.
This is a script that I made, because I was sick and tired of everyone using the same bloated, laggy poseball scripts that listen on channel 1, to anybody or anything. This is zero lag, no listener, no frills.
Drop it and an animation in a prim, and you are good to go!
Drop it and an animation in a prim, and you are good to go!


<pre>
<lsl>
// Jippen Faddoul's Poseball script - Low ram/lag posepall thats just drag-and drop simple
// Jippen Faddoul's Poseball script - Low ram/lag posepall thats just drag-and drop simple
// Copyright (C) 2007 Jippen Faddoul
// Copyright (C) 2007 Jippen Faddoul
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     }
     }
}
}
</pre>
</lsl>
 
{{LSLC|Library}}

Revision as of 05:21, 11 December 2007

This is a script that I made, because I was sick and tired of everyone using the same bloated, laggy poseball scripts that listen on channel 1, to anybody or anything. This is zero lag, no listener, no frills. Drop it and an animation in a prim, and you are good to go!

<lsl> // Jippen Faddoul's Poseball script - Low ram/lag posepall thats just drag-and drop simple // Copyright (C) 2007 Jippen Faddoul // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License version 3, as // published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>


//This text will appear in the floating title above the ball string TITLE="Sit here"; //You can play with these numbers to adjust how far the person sits from the ball. ( <X,Y,Z> ) vector offset=<0.0,0.0,0.5>;

///////////////////// LEAVE THIS ALONE \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ string ANIMATION; integer visible = TRUE; key avatar;

vector COLOR = <1.0,1.0,1.0>; float ALPHA_ON = 1.0; float ALPHA_OFF = 0.0;

show(){

   visible = TRUE;
   llSetText(TITLE, COLOR,ALPHA_ON);        
   llSetAlpha(ALPHA_ON, ALL_SIDES);

}

hide(){

   visible = FALSE;
   llSetText("", COLOR,ALPHA_ON);        
   llSetAlpha(ALPHA_OFF, ALL_SIDES);

}

default{

   state_entry() {
       llSitTarget(offset,ZERO_ROTATION);
       if((ANIMATION = llGetInventoryName(INVENTORY_ANIMATION,0)) == ""){
           llOwnerSay("Error: No animation");
           ANIMATION = "sit";
           }
       llSetSitText(TITLE);
       show();
   }
   touch_start(integer detected) {
       //llOwnerSay("Memory: " + (string)llGetFreeMemory());
       if(visible){ hide(); }
       else       { show(); }
   }
   
   changed(integer change) {
       if(change & CHANGED_LINK) {
           avatar = llAvatarOnSitTarget();
           if(avatar != NULL_KEY){
               //SOMEONE SAT DOWN
               hide();
               llRequestPermissions(avatar,PERMISSION_TRIGGER_ANIMATION);
               return;
           }else{
               //SOMEONE STOOD UP
               if (llGetPermissionsKey() != NULL_KEY){ llStopAnimation(ANIMATION); }
               show();
               return;
           }
       }
       if(change & CHANGED_INVENTORY) { llResetScript(); }
       if(change & CHANGED_OWNER)     { llResetScript(); }
   }
   
   run_time_permissions(integer perm) {
       if(perm & PERMISSION_TRIGGER_ANIMATION) {
           llStopAnimation("sit");
           llStartAnimation(ANIMATION);
           hide();
       }
   }

} </lsl>