Difference between revisions of "Tic Tac Toe"
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The game code will be exposed in 6 steps: | The game code will be exposed in 6 steps: | ||
# [[ | # [[/Leaf Objects|Leaf Objects]] | ||
# [[ | # [[/Root Objects|Root Objects]] | ||
# [[ | # [[/Game Logic One|Game Logic part one]] | ||
# [[ | # [[/Version Control|Version Control]] | ||
# [[ | # [[/Game Logic Two| Game Logic part two]] | ||
# [[ | # [[/Summary| All Scripts on a Single Page]] | ||
A working version of this game can found at: http://slurl.com/secondlife/Longfellow/193/60/25 | A working version of this game can found at: http://slurl.com/secondlife/Longfellow/193/60/25 | ||
[[Category:LSL Library]] | [[Category:LSL Library]] |
Revision as of 21:00, 2 January 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
This example will demonstrate how to execute a larger project. Some of the techniques on display here are a little overkill for just coding Tic Tac Toe, but should provide a nice framework for more complex projects.
The game code will be exposed in 6 steps:
- Leaf Objects
- Root Objects
- Game Logic part one
- Version Control
- Game Logic part two
- All Scripts on a Single Page
A working version of this game can found at: http://slurl.com/secondlife/Longfellow/193/60/25