FadeEasy: Difference between revisions
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== Usage == | == Usage == | ||
{Function: llFade(integer linknumber, float AlphaStart, float AlphaEnd, integer faces, float speed); | |||
integer linknumber – Link number (0: unlinked, 1: root prim, >1: child prims) or a LINK_* flag | integer linknumber – Link number (0: unlinked, 1: root prim, >1: child prims) or a LINK_* flag | ||
float AlphaStart – from 0.0 (clear) to 1.0 (solid), This is the starting opacity of your object | float AlphaStart – from 0.0 (clear) to 1.0 (solid), This is the starting opacity of your object | ||
float AlphaEnd – from 0.0 (clear) to 1.0 (solid), This is the ending opacity of your object | float AlphaEnd – from 0.0 (clear) to 1.0 (solid), This is the ending opacity of your object | ||
integer faces - LINK_THIS, LINK_ROOT, LINK_SET, LINK_ALL_OTHERS, LINK_ALL_CHILDREN | integer faces - LINK_THIS, LINK_ROOT, LINK_SET, LINK_ALL_OTHERS, LINK_ALL_CHILDREN | ||
float speed - How much opacity to gain or decrease by | float speed - How much opacity to gain or decrease by | ||
} | |||
== Function Code == | == Function Code == | ||
Revision as of 05:39, 10 September 2009
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FadeEasy
Introduction
FadeEasy makes object fading easier for you to make an object fade in or out simply by entering a one line code. Example: llFade(LINK_SET, 0.0, 1.0, ALL_SIDES, 0.05); Or llFade(LINK_SET, 1.0, 0.0, ALL_SIDES, 0.05);
Usage
{Function: llFade(integer linknumber, float AlphaStart, float AlphaEnd, integer faces, float speed); integer linknumber – Link number (0: unlinked, 1: root prim, >1: child prims) or a LINK_* flag float AlphaStart – from 0.0 (clear) to 1.0 (solid), This is the starting opacity of your object float AlphaEnd – from 0.0 (clear) to 1.0 (solid), This is the ending opacity of your object integer faces - LINK_THIS, LINK_ROOT, LINK_SET, LINK_ALL_OTHERS, LINK_ALL_CHILDREN float speed - How much opacity to gain or decrease by }
Function Code
<math> // Leave this part alone! llFade(integer linknumber, float AlphaStart, float AlphaEnd, integer faces, float speed) {
if(AlphaStart<AlphaEnd)
{
for(;AlphaStart<AlphaEnd;)
{
AlphaStart+=speed;
llSetLinkAlpha(linknumber, AlphaStart, faces);
}
return;
}
else if(AlphaStart>AlphaEnd)
{
for(;AlphaStart>AlphaEnd;)
{
AlphaStart-=speed;
llSetLinkAlpha(linknumber, AlphaStart, faces);
}
return;
}
}</math>
Entire Example Code
<math> // Leave this part alone! llFade(integer linknumber, float AlphaStart, float AlphaEnd, integer faces, float speed) {
if(AlphaStart<AlphaEnd)
{
for(;AlphaStart<AlphaEnd;)
{
AlphaStart+=speed;
llSetLinkAlpha(linknumber, AlphaStart, faces);
}
return;
}
else if(AlphaStart>AlphaEnd)
{
for(;AlphaStart>AlphaEnd;)
{
AlphaStart-=speed;
llSetLinkAlpha(linknumber, AlphaStart, faces);
}
return;
}
}
// Global Integer Varibles integer faded;
//==== default {
on_rez(integer params)
{
llFade(LINK_SET, 0.0,1.0,ALL_SIDES,0.05);
faded = TRUE;
}
touch_end(integer num_detected)
{
if(faded == TRUE)
{
faded = FALSE;
llFade(LINK_SET, 1.0,0.0, ALL_SIDES, 0.05);
}
}
}</math>