Difference between revisions of "Talk:LlRequestAgentData"
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The integer parameter, seems to actually be just the first 8 bits of the the 32bits signed integer, add or subtract 256 (or any power of 256) from any of the constants and the result should be the same, even when going to negative values. --[[User:TigroSpottystripes Katsu|TigroSpottystripes Katsu]] 13:00, 12 September 2009 (UTC) | The integer parameter, seems to actually be just the first 8 bits of the the 32bits signed integer, add or subtract 256 (or any power of 256) from any of the constants and the result should be the same, even when going to negative values. --[[User:TigroSpottystripes Katsu|TigroSpottystripes Katsu]] 13:00, 12 September 2009 (UTC) | ||
:This doesn't surprise me. The underlying dataserver [[Message]] I'd bet uses a single byte. The number of frames supported by texture animations are similarly limited. I'll work this into the documentation later (caveat? notes?... notes definately). -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 22:22, 12 September 2009 (UTC) |
Revision as of 14:22, 12 September 2009
Is this function reporting properly? Specifically, I seem to get more "2"s than I should. My status is on file and use and it returns a 2 for me. Yet, I do see threes returned for some people. In fact, I see 0 (No info), 2 (No Info but Used(Weird)) and 3 (Info and used), but never 1 (Info filed). Were the bits repurposed and the docs not updated? --Clang Bailey 16:34, 29 January 2008 (PST)
- It is possible to remove the payment information from the file after it has been used. -- Strife Onizuka 20:24, 29 January 2008 (PST)
taking a byte out of the integer
The integer parameter, seems to actually be just the first 8 bits of the the 32bits signed integer, add or subtract 256 (or any power of 256) from any of the constants and the result should be the same, even when going to negative values. --TigroSpottystripes Katsu 13:00, 12 September 2009 (UTC)
- This doesn't surprise me. The underlying dataserver Message I'd bet uses a single byte. The number of frames supported by texture animations are similarly limited. I'll work this into the documentation later (caveat? notes?... notes definately). -- Strife (talk|contribs) 22:22, 12 September 2009 (UTC)