Difference between revisions of "Talk:Random AV Particle Name Generator"

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Other attempts to do this are avaliable as free scripts in-world. However these have proven to be unstable and unreliable. This has been blamed on the "lag" but, in fact, there is a fundemental code error in these scripts that causes them to be unstable and unreliable, as well as other ineffcient procedures. These flaws are corrected in the version presented here. See section 'Code Improvements' below for further details.
Other attempts to do this are avaliable as free scripts in-world. However these have proven to be unstable and unreliable. This has been blamed on the "lag" but, in fact, there is a fundemental code error in these scripts that causes them to be unstable and unreliable, as well as other ineffcient procedures. These flaws are corrected in the version presented here. See section 'Code Improvements' below for further details.


===To set-up the Random AV Particle Name Generator===
===To Set-up the Random AV Particle Name Generator===
#Simply put the script in a prim and 'Touch'.
#Select the 'On' option from the blue dialog menu.
 
====How to Set My Own Text====
# Open up the script.
# Find the line that says: "''list DefaultTextPalette = [".....", ".....", ".....", "....."];''".
# Overwrite the existing text between the speech marks with your own text.

Revision as of 12:49, 22 January 2008

Random Particle Name Generator v1.0 ~ Help Page

What does it do?

The Random AV Particle Name Generator randomly selects an AV from a crowd & then displays their first name as a stream of particles. For example, if "Joe Smith" is selected, the letters "J", "0" and "E" are emitted as particles out of the prim. If no AV's are in the vicinity, the Particle Name Generator will instead emit of stream of text of your choosing. For example, "PARTICLE CRUCIBLE", "NOW OPEN", "SALE ON". It is possible to turn off the AV selection functionlaity entirely, and simply use the Particle Name Generator to emit your own text.

How does it do it?

Once the text has been determined, the Particle Name Generator maps each letter of the text against a font texture UUID. This UUID is then used as the texture for a particle emission. Each letter of the text constitutes a separate particle emission. Other attempts to do this are avaliable as free scripts in-world. However these have proven to be unstable and unreliable. This has been blamed on the "lag" but, in fact, there is a fundemental code error in these scripts that causes them to be unstable and unreliable, as well as other ineffcient procedures. These flaws are corrected in the version presented here. See section 'Code Improvements' below for further details.

To Set-up the Random AV Particle Name Generator

  1. Simply put the script in a prim and 'Touch'.
  2. Select the 'On' option from the blue dialog menu.

How to Set My Own Text

  1. Open up the script.
  2. Find the line that says: "list DefaultTextPalette = [".....", ".....", ".....", "....."];".
  3. Overwrite the existing text between the speech marks with your own text.