Difference between revisions of "Glow"
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(restoring some of the old info (otheruses PRIM_GLOW + videotut + Glow Rendering FAQ)) |
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{{KBmaster}} | {{KBmaster}} | ||
{{Otheruses4|Glow|[[:Category:LSL_Constants|LSL constant]]|PRIM_GLOW}} | |||
[[Image:kbsd_Firstlook_glow.jpg|right]] | [[Image:kbsd_Firstlook_glow.jpg|right]] | ||
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==Water Glow== | ==Water Glow== | ||
[[Image:kbsd_Water_glow_02.jpg|right|300px]] | |||
You'll also find that the sun and moon can cast dramatic, glowing shimmers on the water!! To see this, you must enable basic shaders in [[Graphics Preferences Layout|Graphics Preferences]]. | |||
<br clear="all"/> | |||
== Video Tutorial == | |||
{{KBvideo|4357807}} | |||
== Related Links == | |||
*[[Glow Rendering FAQ]] | |||
[[Category:Building Objects]] | [[Category:Building Objects]] | ||
[[Category:Creators]] | [[Category:Creators]] |
Revision as of 21:44, 12 October 2009
Glow is a flashy tool for your special effects palette. Increasing this value creates a glowing colored aura around the selected prim; the color is determined by the prim's color. To alter a prim's glow setting while editing it, go to its Texture tab and set a Glow value between 0.0 and 1.0.
Water Glow
You'll also find that the sun and moon can cast dramatic, glowing shimmers on the water!! To see this, you must enable basic shaders in Graphics Preferences.
Video Tutorial
<videoflash type="vimeo">4357807|640|480</videoflash>