Difference between revisions of "Region"

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(link provides no further explanation since it goes to itself! =D)
(LSL scripts are generally sim specific, and can't easily roam across the grid)
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See: [[Viewer coordinate frames]]
See: [[Viewer coordinate frames]]
== Effects on LSL Scripting ==
Scripts generally only deal with one coordinate system and one sim at a time. Commands that move objects are generally confined to one simulator, covering an area of:
*X: 0 to 255.990
*Y: 0 to 255.990
*Z: 0 to 767.990 typical (up to 1023.990 with precision, beyond 4 billion without precision)
Scripts can detect their current region, and can detect region changes, but these factors are normally separate from region coordinates. Non-vehicle scripted objects cannot easily traverse the grid, to move across the world from one particular sim to another.

Revision as of 18:50, 28 May 2008

"Region" is a simulated environment as itself (or simulated parameters). The land in SL is hosted on a Linux server , each CPU handle 65,536 m² (256x256m) region. Current class5 host server has 4 CPU cores, so each server handle 4 regions. (except for void type region which are 4 per CPU).

To learn more about the servers hosting SL, you can read the series of articles [1] that have been posted to the SL blog.

See: Viewer coordinate frames

Effects on LSL Scripting

Scripts generally only deal with one coordinate system and one sim at a time. Commands that move objects are generally confined to one simulator, covering an area of:

  • X: 0 to 255.990
  • Y: 0 to 255.990
  • Z: 0 to 767.990 typical (up to 1023.990 with precision, beyond 4 billion without precision)

Scripts can detect their current region, and can detect region changes, but these factors are normally separate from region coordinates. Non-vehicle scripted objects cannot easily traverse the grid, to move across the world from one particular sim to another.