Difference between revisions of "Glow"

From Second Life Wiki
Jump to navigation Jump to search
(restoring some of the old info (otheruses PRIM_GLOW + videotut + Glow Rendering FAQ))
m (Robot: kicking Template:Multi-lang)
Line 24: Line 24:
[[Category:Menus and Controls]]
[[Category:Menus and Controls]]
[[Category:Working with Textures]]
[[Category:Working with Textures]]
[[Category:Knowledge Base]]
[[Category:Knowledge Base]]

Revision as of 07:03, 25 October 2009

This article is about Glow. For LSL constant, see PRIM_GLOW.
Kbsd Firstlook glow.jpg

Glow is a flashy tool for your special effects palette. Increasing this value creates a glowing colored aura around the selected prim; the color is determined by the prim's color. To alter a prim's glow setting while editing it, go to its Texture tab and set a Glow value between 0.0 and 1.0.


Water Glow

Kbsd Water glow 02.jpg

You'll also find that the sun and moon can cast dramatic, glowing shimmers on the water!! To see this, you must enable basic shaders in Graphics Preferences.


Video Tutorial

<videoflash type="vimeo">4357807|640|480</videoflash>

Related Links