Difference between revisions of "Render Roadmap"
Jump to navigation
Jump to search
Ramzi Linden (talk | contribs) |
Ramzi Linden (talk | contribs) |
||
Line 23: | Line 23: | ||
* [[Sculpted Prim]] - ''Phase 1: Complete'' | * [[Sculpted Prim]] - ''Phase 1: Complete'' | ||
** Improve variety in Second Life using textures to deform primitives (spheres) | ** Improve variety in Second Life using textures to deform primitives (spheres) | ||
* [[SpeedTree]] | * [[SpeedTree]] | ||
** Improve trees | ** Improve trees |
Revision as of 18:22, 31 March 2008
See Also
Projects
Stability
- Render Stability#GL Cleanup
- Clean up remaining GL State setup
- Render Stability#GL Abstraction
- Remove dependencies on vendor specific extensions
- Hardware Preferences
- Combine all hardware related preferences
- Separate detail preferences from advanced controls
- Include button to restore recommended defaults
- Hardware Benchmarking
- Suite of tests to determine recommended settings based on actual hardware performance
- Generate shaders based on benchmarking results
Performance
- Avatar Optimizations
- Optimize and LOD joint transformations
- Provide a low LOD version of avatar mesh with minimal performance cost
Visual Quality
- Sculpted Prim - Phase 1: Complete
- Improve variety in Second Life using textures to deform primitives (spheres)
- SpeedTree
- Improve trees
- Infinite Terrain
- View the terrain out to the horizon
- SL Lighting
- Design and implement a long term scalable lighting solution
- WindLight - Phase 1: Complete
- Improve the look of skies and environmental lighting in Second Life
- SL Materials
- Support multi-texturing, normal mapping, etc
- Per-prim textures, movies, etc
- Puppeteering - On hold
- Puppet-like avatar controls